1 |
[quote]Is there a reason for the discrepancy?[/quote]
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1 |
[quote]Is there a reason for the discrepancy?[/quote]
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2 |
It would be awfully boring if all the AA units performed the same way in every situation. Some are better at doing certain things, others are better in other areas.
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2 |
It would be awfully boring if all the AA units performed the same way in every situation. Some are better at doing certain things, others are better in other areas.
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3 |
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3 |
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4 |
Additionally,
I
don't
really
agree
that
Gremlins
are
good
killers
of
Swift.
They
have
no
alpha
so
the
moment
you
hear
their
lasers
you
just
press
d.
Gremlin
has
atrocious
range
due
to
which
your
Swifts
will
get
out
of
range
in
the
blink
of
an
eye.
Meanwhile,
if
you
mistime
the
boost
when
getting
into
range
of
Crashers/Vandals
the
missiles
succeed
at
catching
up
and
will
actually
hurt.
|
4 |
Additionally,
I
don't
really
agree
that
Gremlins
are
good
killers
of
Swift.
They
have
no
alpha
so
the
moment
you
hear
their
lasers
you
just
press
d.
Gremlin
has
atrocious
range
due
to
which
your
Swifts
will
get
out
of
range
almost
immediately.
Meanwhile,
if
you
mistime
the
boost
when
getting
into
range
of
Crashers/Vandals
the
missiles
succeed
at
catching
up
and
will
actually
hurt.
|
5 |
\n
|
5 |
\n
|
6 |
Utlimately though I don't see how this matters. Swifts are made of paper and merely tickle ground units. In groups they will harrass undefended raiders/skirmishers, but even very low concentrations of dedicated AA (including Crashers/Vandals/whatever) will zone them out completely.
|
6 |
Utlimately though I don't see how this matters. Swifts are made of paper and merely tickle ground units. In groups they will harrass undefended raiders/skirmishers, but even very low concentrations of dedicated AA (including Crashers/Vandals/whatever) will zone them out completely.
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