Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Mobile AA

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
7/22/2015 1:56:06 PMEErank[ISP]Lauri before revert after revert
7/22/2015 1:54:35 PMEErank[ISP]Lauri before revert after revert
7/22/2015 1:54:12 PMEErank[ISP]Lauri before revert after revert
Before After
1 [quote]Is there a reason for the discrepancy?[/quote] 1 [quote]Is there a reason for the discrepancy?[/quote]
2 It would be awfully boring if all the AA units performed the same way in every situation. Some are better at doing certain things, others are better in other areas. 2 It would be awfully boring if all the AA units performed the same way in every situation. Some are better at doing certain things, others are better in other areas.
3 \n 3 \n
4 Additionally, I don't really agree that Gremlins are good killers of Swift. They have no alpha so the moment you hear their lasers you just press d. Gremlin has atrocious range due to which your Swifts will get out of range in the blink of an eye. Meanwhile, if you mistime the boost when getting into range of Crashers/Vandals the missiles succeed at catching up and will actually hurt. 4 Additionally, I don't really agree that Gremlins are good killers of Swift. They have no alpha so the moment you hear their lasers you just press d. Gremlin has atrocious range due to which your Swifts will get out of range almost immediately. Meanwhile, if you mistime the boost when getting into range of Crashers/Vandals the missiles succeed at catching up and will actually hurt.
5 \n 5 \n
6 Utlimately though I don't see how this matters. Swifts are made of paper and merely tickle ground units. In groups they will harrass undefended raiders/skirmishers, but even very low concentrations of dedicated AA (including Crashers/Vandals/whatever) will zone them out completely. 6 Utlimately though I don't see how this matters. Swifts are made of paper and merely tickle ground units. In groups they will harrass undefended raiders/skirmishers, but even very low concentrations of dedicated AA (including Crashers/Vandals/whatever) will zone them out completely.