1 |
"raider>skirm"
stopped
working
in
many
cases
long
ago,
this
might
have
started
with
the
91.
0
pathing
changes
where
units
clump
up
more
while
moving
and
made
worse
by
the
recent
overkill
prevention
(
not
to
say
overkill
prevention
is
a
bad
thing)
.
|
1 |
"raider>skirm"
stopped
working
in
many
cases
long
ago,
this
might
have
started
with
the
91.
0
pathing
changes
where
units
clump
up
more
while
moving
and
was
made
worse
by
the
recent
overkill
prevention
(
not
to
say
overkill
prevention
is
a
bad
thing)
.
|
2 |
\n
|
2 |
\n
|
3 |
Additionally more and more skirmishers that (semihard-)counter raiders were added:
|
3 |
Additionally more and more skirmishers that (semihard-)counter raiders were added:
|
4 |
\n
|
4 |
\n
|
5 |
[img]http://manual.zero-k.info/unitpics/shieldfelon.png[/img][img]http://manual.zero-k.info/unitpics/jumpblackhole.png[/img][img]http://manual.zero-k.info/unitpics/firewalker.png[/img][img]http://manual.zero-k.info/unitpics/armcrabe.png[/img][img]http://manual.zero-k.info/unitpics/nsaclash.png[/img][img]http://manual.zero-k.info/unitpics/amphfloater.png[/img]
|
5 |
[img]http://manual.zero-k.info/unitpics/shieldfelon.png[/img][img]http://manual.zero-k.info/unitpics/jumpblackhole.png[/img][img]http://manual.zero-k.info/unitpics/firewalker.png[/img][img]http://manual.zero-k.info/unitpics/armcrabe.png[/img][img]http://manual.zero-k.info/unitpics/nsaclash.png[/img][img]http://manual.zero-k.info/unitpics/amphfloater.png[/img]
|
6 |
\n
|
6 |
\n
|
7 |
\n
|
7 |
\n
|
8 |
In
other
words,
yes
Glaives
(
and
other
raiders)
are
much
more
"boring"
than
they
used
to
be
a
few
years
ago.
Though
there's
been
some
changes
that
helped
them
too,
like
the
addition
of
SetTarget
to
prioritize
targets
while
dodge-dancing
around
inside
the
enemy
base.
|
8 |
In
other
words,
yes
Glaives
(
and
other
raiders)
are
much
more
"boring"
than
they
used
to
be
a
few
years
ago.
Though
there's
been
some
changes
that
helped
them
too,
like
the
addition
of
SetTarget
to
prioritize
juicy
targets
while
dodge-dancing
around
inside
the
enemy
base.
|