1 |
Also pretty bad Thug micro after the first Tick hit them. They were sent back using line move and later single-point move instead of drawing a big circle around them to make them spread up as much as possible. Though elo wasn't tooooo low so I guess that's a bit of a valid APM balance thing whatever.
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1 |
Also pretty bad Thug micro after the first Tick hit them. They were sent back using line move and later single-point move instead of drawing a big circle around them to make them spread up as much as possible. Though elo wasn't tooooo low so I guess that's a bit of a valid APM balance thing whatever.
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2 |
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2 |
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|
3 |
Anyway, that's not to say Tick is weak. It's still pretty nice, just not as common nowadays. Probably because other factories have gotten much more powerful (Placeholder, Moderator and Firewalker for example) while many cloakies got nerfed (Ticks, Rockos and Sharpshooters come to mind).
|
3 |
Anyway, that's not to say Tick is weak. It's still pretty nice, just not as common nowadays. Probably because other factories have gotten much more powerful (Placeholder, Moderator and Firewalker for example) while many cloakies got nerfed (Ticks, Rockos and Sharpshooters come to mind).
|
4 |
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|
4 |
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|
5 |
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|
5 |
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|
6 |
That
said,
maybe
Ticks'
expanding
explosion
effect
should
be
made
to
match
the
actual
EMP
explosion
speed.
Could
help
improve
clarity
a
bit.
Or
the
other
way
around,
increase
EMP
speed
to
match
the
gfx
and
to
reduce
the
occurrences
of
units
getting
EMPed
[b]after[/b]
they
left
the
AoE
(
and
players
possibly
being
confused/frustrated
over
this
bug)
.
|
6 |
That
said,
maybe
Ticks
expanding
explosion
effect
should
be
made
to
match
the
actual
EMP
explosion
speed.
Could
help
improve
clarity
a
bit.
Or
the
other
way
around,
increase
EMP
speed
to
match
the
gfx
and
to
reduce
the
occurrences
of
units
getting
EMPed
[b]after[/b]
they
left
the
AoE
(
and
players
possibly
being
confused/frustrated
over
this
bug)
.
|