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Teamgame carry is a science because there are so many roles that need playing better than the nabs can manage, and the carry can usually only do one or two of those at a time. Eco then switch to heavy things is only effective if the team won't cave in the first 20 minutes.
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Teamgame carry is a science because there are so many roles that need playing better than the nabs can manage, and the carry can usually only do one or two of those at a time. Eco then switch to heavy things is only effective if the team won't cave in the first 20 minutes.
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[quote]Having a 1300 elo player holding the front against a 1800 elo player is a big aspect on how i win games most of the times. I dont need the low elo players in my team to kill the enemy. I just need them to hold the spot where they are and let me do the instant "game win" with some fast tactic[/quote]
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[quote]Having a 1300 elo player holding the front against a 1800 elo player is a big aspect on how i win games most of the times. I dont need the low elo players in my team to kill the enemy. I just need them to hold the spot where they are and let me do the instant "game win" with some fast tactic[/quote]
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5 |
Toaster
doctrine
in
a
nutshell
-
stagnate
the
front
with
porc
&
air,
eco
&
grind
forward
with
porc/arty/air/striders
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5 |
Toaster
doctrine
in
a
nutshell
-
stagnate
the
front
with
porc
&
air,
eco
&
grind
forward
with
porc/arty/air/striders.
A
solid
low
attrition
practice,
and
one
that
plays
well
with
the
nabteam
-
most
nabs
can
defend,
few
nabs
can
attack.
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7 |
[quote]In your case [GBC]1v0ry_k1ng [...] you rely a lot on your team to advance and attack+retreat spots on the map.[/quote]
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[quote]In your case [GBC]1v0ry_k1ng [...] you rely a lot on your team to advance and attack+retreat spots on the map.[/quote]
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9 |
[img]http://i.imgur.com/JSJjovr.jpg[/img]
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9 |
[img]http://i.imgur.com/JSJjovr.jpg[/img]
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