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Balance Feedback

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Date Editor Before After
7/2/2015 10:02:41 AMGBrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 I've been playing constantly for the last two weeks and thought I'd give my balance impressions. Overall balance seems pretty awesome atm, or at least the trolls havn't figured out what to abuse yet. 1 I've been playing constantly for the last two weeks and thought I'd give my balance impressions. Overall balance seems pretty awesome atm, or at least the trolls havn't figured out what to abuse yet.
2 \n 2 \n
3 [b]Firewalker[/b] 3 [b]Firewalker[/b]
4 I thought it would be OP, but actually not sure it is. The only problem I have with it at present is that it brutally counters the whole shieldfac unless the shields huddle under an apsis. 4 I thought it would be OP, but actually not sure it is. The only problem I have with it at present is that it brutally counters the whole shieldfac unless the shields huddle under an apsis.
5 \n 5 \n
6 [b]Pyro[/b] 6 [b]Pyro[/b]
7 still needs standardised projectile that only damages each target once per projectile 7 still needs standardised projectile that only damages each target once per projectile
8 \n 8 \n
9 [b]Scorcher & Ravager[/b] 9 [b]Scorcher & Ravager[/b]
10 Scorch & Ravager feel pretty weak nowadays. I think this a product of not just the scorcher HP nerf (which made them much worse vs light defences), but the buffs to missile targeting and numerous skirmisher type units in general - scalpels, ducks, slashers, wolverines, moderators, firewalkers, banishers - these kind of units punish vehicles with their slow turn circles. LV meta now seems entirely focused on creeping with wolverine and slasher, which I find a bit sad given this factory used to be about balls-out Ravager led aggression. 10 Scorch & Ravager feel pretty weak nowadays. I think this a product of not just the scorcher HP nerf (which made them much worse vs light defences), but the buffs to missile targeting and numerous skirmisher type units in general - scalpels, ducks, slashers, wolverines, moderators, firewalkers, banishers - these kind of units punish vehicles with their slow turn circles. LV meta now seems entirely focused on creeping with wolverine and slasher, which I find a bit sad given this factory used to be about balls-out Ravager led aggression.
11 \n 11 \n
12 [b]Recluse[/b] 12 [b]Recluse[/b]
13 Having used spiders a lot recently, I don't think the Recluse cost 300 -> 280 has improved them enough. I'd still rather build rocko, rogue, scalpel, slasher, wolverine or moderator than Recluse. 13 Having used spiders a lot recently, I don't think the Recluse cost 300 -> 280 has improved them enough. I'd still rather build rocko, rogue, scalpel, slasher, wolverine or moderator than Recluse.
14 \n 14 \n
15 [b]Panther[/b] 15 [b]Panther[/b]
16 These seem pretty bad. 16 These seem pretty bad.
17 \n 17 \n
18 [b]Tremor[/b] 18 [b]Tremor[/b]
19 These also still seem basically useless. The firewalker does the same job ( making shieldballs and light defences cry) but more reliably and for half the price. 19 These also still seem basically useless. The firewalker does the same job ( area bombardment/denial, making shieldballs and light defences cry) but more reliably, with more mobility, and for half the price.
20 \n 20 \n
21 Peace. 21 Peace.