1 |
@Sprung pls. At least make a long list of options!
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1 |
@Sprung pls. At least make a long list of options!
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2 |
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2 |
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3 |
Is anti too hard to be disabled with [img]http://manual.zero-k.info/unitpics/spherepole.png[/img], [img]http://manual.zero-k.info/unitpics/corsktl.png[/img], [img]http://manual.zero-k.info/unitpics/armspy.png[/img], [img]http://manual.zero-k.info/unitpics/hoverassault.png[/img], [img]http://manual.zero-k.info/unitpics/tacnuke.png[/img] or [img]http://manual.zero-k.info/unitpics/empmissile.png[/img]?
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3 |
Is anti too hard to be disabled with [img]http://manual.zero-k.info/unitpics/spherepole.png[/img], [img]http://manual.zero-k.info/unitpics/corsktl.png[/img], [img]http://manual.zero-k.info/unitpics/armspy.png[/img], [img]http://manual.zero-k.info/unitpics/hoverassault.png[/img], [img]http://manual.zero-k.info/unitpics/tacnuke.png[/img] or [img]http://manual.zero-k.info/unitpics/empmissile.png[/img]?
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4 |
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4 |
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5 |
But hey, this gave me a random new idea that might be completely overkill:
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5 |
But hey, this gave me a random new idea that might be completely overkill:
|
6 |
Give
antinukes
an
energy
grid
requirement
to
increase
the
number
of
possible
targets
for
counters.
|
6 |
Add
an
energy
grid
requirement
for
antinukes
to
increase
the
number
of
possible
targets
for
counters.
|