1 |
@Failer
|
1 |
@Failer
|
2 |
Without *any* water, or just not enough for it to be classified as a sea game? I find that a little bit of water spices maps up a lot for fac choice.
|
2 |
Without *any* water, or just not enough for it to be classified as a sea game? I find that a little bit of water spices maps up a lot for fac choice.
|
3 |
\n
|
3 |
\n
|
4 |
@[pikts]wolas
|
4 |
@[pikts]wolas
|
5 |
That's
the
nature
of
FFA
thought
right?
I
guess
the
small
ones
can
end
quickly.
.
.
Are
there
any
1v1
or
team
maps
you
dislike?
|
5 |
That's
the
nature
of
FFA
though
right?
I
guess
the
small
ones
can
end
quickly.
.
.
Are
there
any
1v1
or
team
maps
you
dislike?
|
6 |
\n
|
6 |
\n
|
7 |
@Brackman
|
7 |
@Brackman
|
8 |
Metal density too high? So you prefer maps like quicksilver and icyrun? I enjoy the variety. Anything that makes you think about how you expand, but doesn't make it so difficult you never leave your initial start position.
|
8 |
Metal density too high? So you prefer maps like quicksilver and icyrun? I enjoy the variety. Anything that makes you think about how you expand, but doesn't make it so difficult you never leave your initial start position.
|
9 |
\n
|
9 |
\n
|
10 |
I think maps that I don't like are ones where there's only one viable factory. Even then they're sort of useful for concentrating on the mirror.
|
10 |
I think maps that I don't like are ones where there's only one viable factory. Even then they're sort of useful for concentrating on the mirror.
|