3 |
On scallop as riot/riot, why not scallop as skirm/skirm? Add a new riot to amph lab, re-role Buoy as true assault.
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3 |
On scallop as riot/riot, why not scallop as skirm/skirm? Add a new riot to amph lab, re-role Buoy as true assault.
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5 |
Honestly, my preferred option for water would be to make it insanely porcy so there's no punishment for ignoring it - you can seal it off with Urchins, with all urchin-breaking units being late-game things. Then a land player can seal off water with urchins and forget it exists until mid/late-game when he should be multi-lab anyways. Of course, you'd want maps to keep naval areas small and low-metal to avoid bogging the game down in a porcy slug-fest. Which would make ships dull unless they had good ways to interact with land (which, imho, is exactly what they need).
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5 |
Honestly, my preferred option for water would be to make it insanely porcy so there's no punishment for ignoring it - you can seal it off with Urchins, with all urchin-breaking units being late-game things. Then a land player can seal off water with urchins and forget it exists until mid/late-game when he should be multi-lab anyways. Of course, you'd want maps to keep naval areas small and low-metal to avoid bogging the game down in a porcy slug-fest. Which would make ships dull unless they had good ways to interact with land (which, imho, is exactly what they need).
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