3 |
not
sure
that
is
true
-
players
usually
go
hovers
or
amphs
in
mid,
which
swings
in
and
out
of
the
bottom
fight.
The
reason
avg
game
length
on
that
map
is
so
low
(
~20
minutes)
is
because
is
if
one
team
wins
the
whole
sea,
they
quickly
use
the
income
and
ability
to
control
mid/
roll
up
bottom
to
turn
it
into
a
win
whatever
the
turtles
up
top
are
doing.
|
3 |
not
sure
that
is
true
-
players
usually
go
hovers
or
amphs
in
mid,
which
swings
in
and
out
of
the
bottom
fight.
The
reason
avg
game
length
on
that
map
is
so
low
(
~20
minutes)
is
because
is
if
one
team
wins
the
whole
sea,
they
quickly
use
the
income
and
ability
to
control
mid/
roll
up
bottom
to
turn
it
into
a
win
whatever
the
turtles
up
top
are
doing.
its
probably
one
of
the
only
maps
where
most
players
will
use
land
units,
yet
the
actions
of
the
sea
player
often
decide
the
outcome.
|