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Circuit AI (Skirmish)

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Date Editor Before After
5/23/2015 9:44:52 AMUAranklamer before revert after revert
5/22/2015 8:20:22 PMUAranklamer before revert after revert
Before After
1 @Orfelius 1 @Orfelius
2 [q]CSI > ZKGBAI > Circuit AI > CAI > NullAI[/q] 2 [q]CSI > ZKGBAI > Circuit AI > CAI > NullAI[/q]
3 I think it's CSI > ZKGBAI > CAI > CircuitAI > NullAI. CircuitAI can't stand against coordinated attacks. It has chance to win only on small maps (or when other ai stuck) because it quickly fills the whole map with units. 3 I think it's CSI > ZKGBAI > CAI > CircuitAI > NullAI. CircuitAI can't stand against coordinated attacks. It has chance to win only on small maps (or when other ai stuck) because it quickly fills the whole map with units.
4 (Is CSI a fork from ZKMBAI? Din't see it in action, although pathfinder and threat-maps on my todo list.) 4 (Is CSI a fork from ZKMBAI? Din't see it in action, although pathfinder and threat-maps on my todo list.)
5 \n 5 \n
6 @Anarchid 6 @Anarchid
7 [q]Hardly unique! :P[/q] 7 [q]Hardly unique! :P[/q]
8 Ok, my bad. ZKMBAI and ZKGBAI had grids before my implementation. I'll just remove that unique "unique" from OP. 8 Ok, my bad. ZKMBAI and ZKGBAI had grids before my implementation. I'll just remove that unique "unique" from OP.
9 \n 9 \n
10 @Skasi 10 @Skasi
11 [q]Did you already think about merging this with CAI? Would that even be an option?[/q] 11 [q]Did you already think about merging this with CAI? Would that even be an option?[/q]
12 Well algorithms/ideas i think could be translated into lua eventually. But i can't imagine it right now. Also i used boost's library components ( Voronoi, Spatial tree, Graph) and multi-threading ( probably not in most efficient way) that should be reimplemented or simplified in LUA. And i don't know how memory-greedy CircuitAI is, never counted it. 12 Well algorithms/ideas could be translated into lua eventually. But i can't imagine it right now. Also boost's library components were used ( Voronoi, Spatial tree, Graph) and multi-threading ( probably not in most efficient way) that should be reimplemented or simplified in lua. And i don't know how memory-greedy CircuitAI is, never counted it.
13 Therefore i don't consider merging with CAI as an option (at least not until CircuitAI v1.0, if it ever happens). 13 Therefore i don't consider merging with CAI as an option (at least not until CircuitAI v1.0, if it ever happens).