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Sniper discussion

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Date Editor Before After
5/12/2015 6:35:37 PMUSrankFealthas before revert after revert
5/12/2015 6:32:46 PMUSrankFealthas before revert after revert
Before After
1 How about a slight speed buff, and cloaking while reloading is disabled? It can still go in and snipe things, but then is vulnerable for a time, where the user of snipers has to actually do something else than f-move and achieve 500% cost efficiency. 1 How about a slight speed buff, and cloaking while reloading is disabled? It can still go in and snipe things, but then is vulnerable for a time, where the user of snipers has to actually do something else than f-move and achieve 500% cost efficiency.
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3 Either way, snipers only seem to be a problem on small maps, on larger maps you can just swarm them with raiders or something. I'd hate to see them become even more useless on these maps. 3 Either way, snipers only seem to be a problem on small maps, on larger maps you can just swarm them with raiders or something. I'd hate to see them become even more useless on these maps.
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5 Also in many situations, sniper is the ONLY answer. Like vs buoys, dominatrix,felons,crabs,recluses,reapers,banishers...etc
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