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Date Editor Before After
5/12/2015 11:33:14 AMUSrankaeonios before revert after revert
5/12/2015 11:32:53 AMUSrankaeonios before revert after revert
Before After
1 @ikinz 1 @ikinz
2 Hmm, well basically that indicates that it was trying to get the location of a worker that was already dead. I've had problems with that before, which I thought I solved already, but apparently lag/async calls from spring can cause it to miss units that die in the same frame that jobs are assigned. I added extra guards to prevent that from causing it to crash and updated the download link. 2 Hmm, well basically that indicates that it was trying to get the location of a worker that was already dead. I've had problems with that before, which I thought I solved already, but apparently lag/async calls from spring can cause it to miss units that die in the same frame that jobs are assigned. I added extra guards to prevent that from causing it to crash and updated the download link.
3 \n 3 \n
4 I appreciate the informative report. :P
5 \n
4 EDIT: I recall now dealing with a similar problem, where I realized that GameFrame was being called before other functions such as UnitDestroyed. That explains the crash, and I reported the issue upstream since the way it currently works is dumb and forced me to write a bunch of unnecessary validity checks. It should be fixed now anyway. 6 EDIT: I recall now dealing with a similar problem, where I realized that GameFrame was being called before other functions such as UnitDestroyed. That explains the crash, and I reported the issue upstream since the way it currently works is dumb and forced me to write a bunch of unnecessary validity checks. It should be fixed now anyway.
5 I appreciate the informative report. :P