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@ikinz
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@ikinz
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Hmm, well basically that indicates that it was trying to get the location of a worker that was already dead. I've had problems with that before, which I thought I solved already, but apparently lag/async calls from spring can cause it to miss units that die in the same frame that jobs are assigned. I added extra guards to prevent that from causing it to crash and updated the download link.
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Hmm, well basically that indicates that it was trying to get the location of a worker that was already dead. I've had problems with that before, which I thought I solved already, but apparently lag/async calls from spring can cause it to miss units that die in the same frame that jobs are assigned. I added extra guards to prevent that from causing it to crash and updated the download link.
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I appreciate the informative report. :P
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EDIT: I recall now dealing with a similar problem, where I realized that GameFrame was being called before other functions such as UnitDestroyed. That explains the crash, and I reported the issue upstream since the way it currently works is dumb and forced me to write a bunch of unnecessary validity checks. It should be fixed now anyway.
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EDIT: I recall now dealing with a similar problem, where I realized that GameFrame was being called before other functions such as UnitDestroyed. That explains the crash, and I reported the issue upstream since the way it currently works is dumb and forced me to write a bunch of unnecessary validity checks. It should be fixed now anyway.
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I appreciate the informative report. :P
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