| 1 |
decloak
while
shooting
is
the
most
annoying
thing.
however,
this
is
its
unique
feature.
|
1 |
decloak
while
shooting
is
the
most
annoying
thing.
however,
this
is
its
unique
feature.
therefor,
fidling
with
the
raw
numbers
would
move
the
unit
towards
generality.
|
| 2 |
\n
|
2 |
\n
|
| 3 |
suggestions to change:
|
3 |
suggestions to change:
|
| 4 |
\n
|
4 |
\n
|
| 5 |
1)make it even slower.
|
5 |
1)make it even slower.
|
| 6 |
#easier to find but you have to actively look
|
6 |
#easier to find but you have to actively look
|
| 7 |
\n
|
7 |
\n
|
| 8 |
--or--
|
8 |
--or--
|
| 9 |
\n
|
9 |
\n
|
| 10 |
2)increase decloak (it is large already?)
|
10 |
2)increase decloak (it is large already?)
|
| 11 |
#easier to find it when you look
|
11 |
#easier to find it when you look
|
| 12 |
\n
|
12 |
\n
|
| 13 |
--or--
|
13 |
--or--
|
| 14 |
\n
|
14 |
\n
|
| 15 |
3)after a shot, it decloaks for x seconds
|
15 |
3)after a shot, it decloaks for x seconds
|
| 16 |
#easier to find it when you look, but his is a major change, must be compensated somehow (e.g. higher alpha or sth)
|
16 |
#easier to find it when you look, but his is a major change, must be compensated somehow (e.g. higher alpha or sth)
|
| 17 |
\n
|
17 |
\n
|
| 18 |
--or--
|
18 |
--or--
|
| 19 |
\n
|
19 |
\n
|
| 20 |
4)after a shot it stays cloaked, but cannot move for x seconds
|
20 |
4)after a shot it stays cloaked, but cannot move for x seconds
|
| 21 |
#easier to find it when you look
|
21 |
#easier to find it when you look
|
| 22 |
\n
|
22 |
\n
|
| 23 |
--or--
|
23 |
--or--
|
| 24 |
\n
|
24 |
\n
|
| 25 |
5)cloak stays as it is, but its bullet has a smoke trail, which stays for x seconds
|
25 |
5)cloak stays as it is, but its bullet has a smoke trail, which stays for x seconds
|
| 26 |
#easier to find it when you look
|
26 |
#easier to find it when you look
|