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freeCiv game simulation with 100 AIs

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Date Editor Before After
5/1/2015 8:22:56 AMGBrank[GBC]1v0ry_k1ng before revert after revert
5/1/2015 8:22:43 AMGBrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 I don't think this is very interesting. 1 I don't think this is very interesting.
2 \n 2 \n
3 A good AI is designed to win the game, not just to emulate player behaviour. Because RTS AIs are difficult to design in a way that wins the game using finesse, the best way to go about it in rts or 4x is ( where applicable) design for indefinite snowballing of economy and attack strength. 3 A good AI is designed to win the game, not just to emulate player behaviour. Because RTS/4x AIs are difficult to design in a way that wins the game using finesse, the best way to go about it in rts or 4x is ( where applicable) design for indefinite snowballing of economy and attack strength.
4 \n 4 \n
5 FreeCiv AI is incapable of leveraging lead to wipe out opponents, result is dull stalemate. 5 FreeCiv AI is incapable of leveraging lead to wipe out opponents, result is dull stalemate.