1 |
I
feel
like
commanders
and
their
morphing
should
stay
but
also
should
not
be
a
uber
great
machines
that
can
carry
the
whole
game.
It
should
have
decisive
anti
heavy
counters
that
just
deal
with
them
same
as
other
units
have
so
I
suppose
it
would
be
fair
to
limit
the
weaponary
a
bit
and
for
example
remove
all
riot
guns
modules
so
that
they
would
be
more
vounerable
to
light
units
(
like
catapult
is
for
example)
.
|
1 |
I
feel
like
commanders
and
their
morphing
should
stay
but
also
should
not
be
a
uber
great
machines
that
dominate
the
entire
battlefield.
There
should
be
a
decisive
anti
heavy
counters
that
would
just
deal
with
them
same
as
other
heavies
have.
On
way
I
suppose
that
their
weaponary
would
be
limited
a
bit
(
for
example
remove
all
riot
guns
modules
so
that
they
would
be
more
vounerable
to
light
units.
|
2 |
Coms
are
units
too
btw
but
the
game
should
not
be
focussed
solely
on
commanders.
This
isn't
a
MOBA.
|
2 |
Commanders
are
units
too
btw
but
its
just
that
the
game
should
not
be
focused
solely
on
them.
This
isn't
a
MOBA.
|
3 |
\n
|
3 |
\n
|
4 |
Also about that Athena thing. 100 metal is not that big of a diffrence and dealing with athenas building certain units is kind of a pain :\ it is not one click like in a case with factory.
|
4 |
Also about that Athena thing. 100 metal is not that big of a diffrence and dealing with athenas building certain units is kind of a pain :\ it is not one click like in a case with factory.
|