Post edit history
Commander morphing
Before | After | ||
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1 | I wouldn't call it a waste of metal in its current form. Commanders can be extremely powerful, more cost efficient than units at specific jobs and on to of that create combinations of abilities that can not be be found on other units (examples, just to name a few: cloaked jumping tank, jumping radar/jammer, high speed dgunner, high speed builder, riot+artillery). | 1 | I wouldn't call it a waste of metal in its current form. Commanders can be extremely powerful, more cost efficient than units at specific jobs and on to of that create combinations of abilities that can not be be found on other units (examples, just to name a few: cloaked jumping tank, jumping radar/jammer, high speed dgunner, high speed builder, riot+artillery). |
2 | \n | 2 | \n |
3 | \n | 3 | \n |
4 | [quote]Should it be removed?[/quote] | 4 | [quote]Should it be removed?[/quote] |
5 | Depends on who you ask. People who dislike commanders are in the minority (probably somewhere around 10% if messed-up polls are to be trusted). | 5 | Depends on who you ask. People who dislike commanders are in the minority (probably somewhere around 10% if messed-up polls are to be trusted). |
6 | \n | 6 | \n |
7 | \n | 7 | \n |
8 | [quote]noob trap[/quote] | 8 | [quote]noob trap[/quote] |
9 | If this is the argument then please remove storages and pylons first, storage being the biggest offender I can think of. | 9 | If this is the argument then please remove @ElTorero and pylons first, @ElTorero being the biggest offender I can think of. |