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Daggers vs Submarines

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Date Editor Before After
3/26/2015 5:26:27 PMPLrankFailer before revert after revert
Before After
1 If u want physicsy anti-sub eapon, consider using/creating a swiming generator, which uses electrisity to fire at water (somtehing liek Felon, but with EMP animation) that then spreads over and causes units around to shor-circuit. If it fire too close, it damages itself. 1 If u want physicsy anti-sub eapon, consider using/creating a swiming generator, which uses electrisity to fire at water (somtehing liek Felon, but with EMP animation) that then spreads over and causes units around to shor-circuit. If it fire too close, it damages itself.
2 \n 2 \n
3 Or just use another silly idea of mine: 3 Or just use another silly idea of mine:
4 [spoiler]Give Dagger Felons weapon with Zeuses animation, ability to create some energy per second ( 0. 1?) with build-in storage holding some amount of charges ( 5?) , and use charges whe nfiring ( 0. 15 - 0. 2?) [/spoiler] 4 [spoiler]Give Dagger constant-firing Zeuses weapon ( with adjusted DPS) , ability to create some energy per second ( 0. 1?) with build-in storage holding some amount of charges ( 5?) , and use charges when firing ( 0. 3?) [/spoiler]