1 |
I understand 'Physicsy' to mean "Using the games physics engine".
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1 |
I understand 'Physicsy' to mean "Using the games physics engine".
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2 |
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2 |
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3 |
IE, if it bounces off ground and penetrates units, it has emergent properties that come out as a result of the interactions of the physics engine.
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3 |
IE, if it bounces off ground and penetrates units, it has emergent properties that come out as a result of the interactions of the physics engine.
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4 |
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4 |
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5 |
Given that it's special physical property is penetrating things, it makes sense to penetrate water.
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5 |
Given that it's special physical property is penetrating things, it makes sense to penetrate water.
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6 |
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6 |
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7 |
Although,
fire
actually
penetrates
ground
(
which
is
actually
sorta
dumb)
so
the
only
reason
that
doesn't
penetrate
water
too
is
probably
fluff
(
Which
is
the
universal
term
to
apply
to
appeals
to
any
real
or
imagined
world
beyond
the
games
physics:
it's
always
just
fluff)
.
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7 |
Since
fire
penetrates
ground
the
only
reason
that
doesn't
penetrate
water
too
is
probably
fluff
(
Which
is
the
universal
term
to
apply
to
appeals
to
any
real
or
imagined
world
beyond
the
games
physics:
it's
always
just
fluff)
.
So
it's
dumb
from
a
fluff
perspective
but
I
think
water
and
fire,
that's
reasonable:
We
do
want
some
sort
of
intuitive
sense
of
how
this
world
works.
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