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new unit sketch: exploding healer

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Date Editor Before After
3/21/2015 10:12:13 PMUSrankShaman before revert after revert
3/21/2015 10:02:04 PMUSrankShaman before revert after revert
Before After
1 [quote]Long thime ago I have suggested a unit, simmilar to tick, but which isntead explodes in ''Frenzy'' explosion (a bit smaller than Ticks EMP) which would send all affected units into frenzy mode, attacking literally everything that it sees as an ultralight HV troll raider unit, but no1 seemed to bother and to develop the idea. [/quote] 1 [quote]Long thime ago I have suggested a unit, simmilar to tick, but which isntead explodes in ''Frenzy'' explosion (a bit smaller than Ticks EMP) which would send all affected units into frenzy mode, attacking literally everything that it sees as an ultralight HV troll raider unit, but no1 seemed to bother and to develop the idea. [/quote]
2 \n 2 \n
3 Hm. Now this sounds hilarious if its possible. 3 Hm. Now this sounds hilarious if its possible.
4 \n 4 \n
5 [quote]A capture device with some randomness to it sounds like fun. What about a bomb or a missile that captures a random target (anything, not just units) within a certain radius? That randomness adds quite some challenge. But games can be won or lost by capturing (or failing to capture) an enemy super unit by sheer luck. That's not what you guys play Zero-K for, is it? [/quote] 5 [quote]A capture device with some randomness to it sounds like fun. What about a bomb or a missile that captures a random target (anything, not just units) within a certain radius? That randomness adds quite some challenge. But games can be won or lost by capturing (or failing to capture) an enemy super unit by sheer luck. That's not what you guys play Zero-K for, is it? [/quote]
6 \n 6 \n
7 People aren't too fond about sheer luck. You need something over the top to justify randomness so people will be in sheer awe at the might of the empire. Its a "competitive" game with people obsessed with competition. It wouldn't add challenge it would more of add chaos. Chaos isn't a challenge, but ADAPTING to chaos is a challenge. Something you can't control dictating your fate isn't exactly appealing to most folks here. But I love the idea. I wanted to start a project before I left that made zk nearly 100% random. All units have randomly assigned health values, all have randomly picked weapons, and random attributes. Perhaps a better idea would be about 10-20% randomness, giving units a defined counter structure but random weapons of other units in their classification and not LOL FIGHTERS WITH DGUNS ( although that sounds like a funny idea) . 7 People aren't too fond about sheer luck. You need something over the top to justify randomness so people will be in sheer awe at the might of the empire. Its a "competitive" game with people obsessed with competition. It wouldn't add challenge it would more of add chaos. Chaos isn't a challenge, but ADAPTING to chaos is a challenge. Something you can't control dictating your fate isn't exactly appealing to most folks here. But I love the idea. I wanted to start a project before I left that made zk nearly 100% random. All units have randomly assigned health values, all have randomly picked weapons, and random attributes. Perhaps a better idea would be about 10-20% randomness, giving units a defined counter structure but random weapons of other units in their classification and not LOL FIGHTERS WITH DGUNS ( although that sounds like a funny idea especially if one turns on selfdamage. . lolsuicide avengers are so op they even kill themselves) .