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The real thing is:
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The real thing is:
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There is no need for such unit. Idea is cool that is granted but why have it since there are constructors already that do all the things that suicide healer does? Alse this wont change for a simple matter of how healing, hitpoints, building and repair is handled by spring engine: cons need to have ability to repair in order to build things so it can't be restricted anyhow.
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There is no need for such unit. Idea is cool that is granted but why have it since there are constructors already that do all the things that suicide healer does? Alse this wont change for a simple matter of how healing, hitpoints, building and repair is handled by spring engine: cons need to have ability to repair in order to build things so it can't be restricted anyhow.
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Please prove me wrong @tot_durch_sterben.
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Please prove me wrong @tot_durch_sterben.
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Also to show some light of @Sprung means.
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Also to show some light of @Sprung means.
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Like he (I am pretty sure he is male? please don't judge me SF333) and I repeated after: repair cannot be prevented with case of heal bombs. They will heal no matter what opponent does.
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Like he (I am pretty sure he is male? please don't judge me SF333) and I repeated after: repair cannot be prevented with case of heal bombs. They will heal no matter what opponent does.
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- Kill heal bomb - it heals.
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- Kill heal bomb - it heals.
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- Don't kill heal bomb it self destructs - it still heals.
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- Don't kill heal bomb it self destructs - it still heals.
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In opposition to constructors which might be just killed stopping the process of healing the unit.
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In opposition to constructors which might be just killed stopping the process of healing the unit.
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Also your proposal of making it abruptly expload when killed by enemy makes the unit incostant and inconstancy in ZK is avoided with a swiftness of a lynx.
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Also your proposal of making it abruptly expload when killed by enemy makes the unit incostant and inconstancy in ZK is avoided with a swiftness of a lynx.
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