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new unit sketch: exploding healer

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Date Editor Before After
3/19/2015 12:13:56 AMCArankAdminShadowfury333 before revert after revert
3/19/2015 12:11:38 AMCArankAdminShadowfury333 before revert after revert
3/19/2015 12:10:51 AMCArankAdminShadowfury333 before revert after revert
Before After
1 @Failer: @Sprung is referring specifically to the repairing effect of the proposed unit's explosion, not the constructor repair mechanic. 1 @Failer: @Sprung is referring specifically to the repairing effect of the proposed unit's explosion, not the constructor repair mechanic.
2 \n 2 \n
3 I can see the reasoning that leads to this idea, but I'm not sure it makes sense as a suicide unit. I mean, the suicide units we have now are that way to be vulnerable, powerful, and sneaky. You use them to take out high-priority targets ( Skuttle & Blastwing) or lay traps for an enemy ( Tick & Roach) . The vulnerability and power makes sense for field healing, but why would you lay a healing trap? 3 I can see the reasoning that leads to this idea, but I'm not sure it makes sense as a suicide unit. I mean, the suicide units we have now are that way to be vulnerable, powerful, and sneaky. You use them to take out high-priority targets ( Skuttle & Blastwing) or lay traps for an enemy ( Tick & Roach) , in both cases they operate as comeback mechanics. The vulnerability and power makes sense for field healing, but why would you lay a healing trap? I guess you'd be able to surprise your opponent with suddenly fully healed units, and that has comeback potential, but cons and caretakers work just fine in that regard without being one-shot.
4 \n
5 Given that, the next most sensible thing is something that shoots healing bullets, and at that point the only difference it has from cons is that it may accidentally heal an enemy, and you can't really do much about that. Might as well use a constructor, or if it is something you'd retreat to, a caretaker.