3 |
I
can
see
the
reasoning
that
leads
to
this
idea,
but
I'm
not
sure
it
makes
sense
as
a
suicide
unit.
I
mean,
the
suicide
units
we
have
now
are
that
way
to
be
vulnerable,
powerful,
and
sneaky.
You
use
them
to
take
out
high-priority
targets
(
Skuttle
&
Blastwing)
or
lay
traps
for
an
enemy
(
Tick
&
Roach)
.
The
vulnerability
and
power
makes
sense
for
field
healing,
but
why
would
you
lay
a
healing
trap?
|
3 |
I
can
see
the
reasoning
that
leads
to
this
idea,
but
I'm
not
sure
it
makes
sense
as
a
suicide
unit.
I
mean,
the
suicide
units
we
have
now
are
that
way
to
be
vulnerable,
powerful,
and
sneaky.
You
use
them
to
take
out
high-priority
targets
(
Skuttle
&
Blastwing)
or
lay
traps
for
an
enemy
(
Tick
&
Roach)
,
in
both
cases
they
operate
as
comeback
mechanics.
The
vulnerability
and
power
makes
sense
for
field
healing,
but
why
would
you
lay
a
healing
trap?
I
guess
you'd
be
able
to
surprise
your
opponent
with
suddenly
fully
healed
units,
and
that
has
comeback
potential,
but
cons
and
caretakers
work
just
fine
in
that
regard
without
being
one-shot.
|
5 |
Given that, the next most sensible thing is something that shoots healing bullets, and at that point the only difference it has from cons is that it may accidentally heal an enemy, and you can't really do much about that. Might as well use a constructor, or if it is something you'd retreat to, a caretaker.
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