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[20:19] spreng_llll i think i got rid of microstutters by setting workerthreadcount=0 and workerthreadspintime=0
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[20:19] spreng_llll i think i got rid of microstutters by setting workerthreadcount=0 and workerthreadspintime=0
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What this mean spreng
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Lastly we done some test with around 28 people. 2 matches desynced but first map was folsom dam deluxe 4. it desynced at 50mins and the second desync was around 30mins on this huge map with around 28 people.
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In a normal 10vs10 from what i seen, desync happens much less then on 91 which is great. It may just take much longer to happen doe.
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