1 |
if
felt
sonar
was
too
expensive
way
back
when
it
was
75(
?)
metal
for
below-radar
range.
this
was
when
there
was
less
surface
to
sub
interaction
tho,
and
urchins
lacked
sonar
afaik,
so
the
necessity
to
have
a
sonar
was
greater
then.
|
1 |
if
felt
sonar
was
too
expensive
way
back
when
it
was
75(
?)
metal
for
slightly-below-radar
range.
this
was
when
there
was
less
surface
to
sub
interaction
tho,
and
urchins
lacked
sonar
afaik,
so
the
necessity
to
have
a
sonar
was
greater
then.
|
2 |
\n
|
2 |
\n
|
3 |
still i feel sonar should not be significantly more expensive than radar, and it probably would be easiest to just have it integrated in sea-built radar stations.
|
3 |
still i feel sonar should not be significantly more expensive than radar, and it probably would be easiest to just have it integrated in sea-built radar stations.
|
4 |
\n
|
4 |
\n
|
5 |
i dont see the whole concept add anything but a nuisance to the game. finding units underwater is like poking in the dark, especially on vast water areas. you may or may not stumble into your opponents underwater units, you dont really have much control over it.
|
5 |
i dont see the whole concept add anything but a nuisance to the game. finding units underwater is like poking in the dark, especially on vast water areas. you may or may not stumble into your opponents underwater units, you dont really have much control over it.
|