1 |
Yes,
yes,
100%
8
cores
is
no
game
breaking,
just
hardware
frying.
|
1 |
Yes,
yes,
100%
all(
8)
cores
is
no
game
breaking,
just
hardware
frying.
|
2 |
And waiting is good: one can explore the outer environment.
|
2 |
And waiting is good: one can explore the outer environment.
|
3 |
\n
|
3 |
\n
|
4 |
Also i kinda don't understand how the fix should work. Should i run something like:
|
4 |
Also i kinda don't understand how the fix should work. Should i run something like:
|
5 |
$ OMP_WAIT_POLICY=PASSIVE mono Zero-K.exe
|
5 |
$ OMP_WAIT_POLICY=PASSIVE mono Zero-K.exe
|
6 |
\n
|
6 |
\n
|
7 |
Also there is third state "undefined", should it be taken under consideration?
|
7 |
Also there is third state "undefined", should it be taken under consideration?
|
8 |
OMP_WAIT_POLICY "Specifies whether waiting threads should be active or passive. If the value is PASSIVE, waiting threads should not consume CPU power while waiting; while the value is ACTIVE specifies that they should. If undefined, threads wait actively for a short time before waiting passively."
|
8 |
OMP_WAIT_POLICY "Specifies whether waiting threads should be active or passive. If the value is PASSIVE, waiting threads should not consume CPU power while waiting; while the value is ACTIVE specifies that they should. If undefined, threads wait actively for a short time before waiting passively."
|
9 |
\n
|
9 |
\n
|
10 |
Also seems 99.0 engine doesn't use OMP, lets just wait for 99 switch... Or switch to Xonotic, who needs zk anyway?
|
10 |
Also seems 99.0 engine doesn't use OMP, lets just wait for 99 switch... Or switch to Xonotic, who needs zk anyway?
|