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OMP_WAIT_POLICY=ACTIVE

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Date Editor Before After
2/7/2015 6:59:56 PMUAranklamer before revert after revert
Before After
1 Yes, yes, 100% 8 cores is no game breaking, just hardware frying. 1 Yes, yes, 100% all( 8) cores is no game breaking, just hardware frying.
2 And waiting is good: one can explore the outer environment. 2 And waiting is good: one can explore the outer environment.
3 \n 3 \n
4 Also i kinda don't understand how the fix should work. Should i run something like: 4 Also i kinda don't understand how the fix should work. Should i run something like:
5 $ OMP_WAIT_POLICY=PASSIVE mono Zero-K.exe 5 $ OMP_WAIT_POLICY=PASSIVE mono Zero-K.exe
6 \n 6 \n
7 Also there is third state "undefined", should it be taken under consideration? 7 Also there is third state "undefined", should it be taken under consideration?
8 OMP_WAIT_POLICY "Specifies whether waiting threads should be active or passive. If the value is PASSIVE, waiting threads should not consume CPU power while waiting; while the value is ACTIVE specifies that they should. If undefined, threads wait actively for a short time before waiting passively." 8 OMP_WAIT_POLICY "Specifies whether waiting threads should be active or passive. If the value is PASSIVE, waiting threads should not consume CPU power while waiting; while the value is ACTIVE specifies that they should. If undefined, threads wait actively for a short time before waiting passively."
9 \n 9 \n
10 Also seems 99.0 engine doesn't use OMP, lets just wait for 99 switch... Or switch to Xonotic, who needs zk anyway? 10 Also seems 99.0 engine doesn't use OMP, lets just wait for 99 switch... Or switch to Xonotic, who needs zk anyway?