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Air is always going to be the best second factory because of the counter relationships. Most units the eneny has made cannot hurt air, and if he makes AA, that cannot hurt your other units. You go air to abuse this, try to do damage before he can field enough AA, then switch out of it again to render his AA investments useless (This is how the air start works, you quickly switch to land if you haven't won to exploit any AA investments).
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1 |
Air is always going to be the best second factory because of the counter relationships. Most units the eneny has made cannot hurt air, and if he makes AA, that cannot hurt your other units. You go air to abuse this, try to do damage before he can field enough AA, then switch out of it again to render his AA investments useless (This is how the air start works, you quickly switch to land if you haven't won to exploit any AA investments).
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