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Just to share a thought I had:
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Just to share a thought I had:
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In small team games (this includes 1v1s) any new factory should be viable as a second choice, not just air. To give an example, imagine a 2v2 with cloaky+vehicle start on one team. For their third factory it's common to pick planes or gunships. While I'm fine with these two factories being picked more often than others I think in some situations picking a third ground factory (that is not a strider hub) should still be a good alternative.
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In small team games (this includes 1v1s) any new factory should be viable as a second choice, not just air. To give an example, imagine a 2v2 with cloaky+vehicle start on one team. For their third factory it's common to pick planes or gunships. While I'm fine with these two factories being picked more often than others I think in some situations picking a third ground factory (that is not a strider hub) should still be a good alternative.
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[quote]Assuming someone really nerfs the raven (not really needed imo), it shouldn't be damage or cost but rearm time.[/quote]
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[quote]Assuming someone really nerfs the raven (not really needed imo), it shouldn't be damage or cost but rearm time.[/quote]
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Yup, @hokomoko has a good point. Increase Raven rearm time by 10-20 seconds or so. Right now Ravens are extremely fast to reload and bomb ground units that are attacking the factory/rearm pad the second they lift off. Increasing rearm times would massively decrease DPS against nearby units while only having a very small effect on long-distance bombing runs. Making destroying rearm pads a viable counter to Ravens could be exactly the kind of healthy extension to the air-ground interaction the game needs and balance-devs were looking for.
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Yup, @hokomoko has a good point. Increase Raven rearm time by 10-20 seconds or so. Right now Ravens are extremely fast to reload and bomb ground units that are attacking the factory/rearm pad the second they lift off. Increasing rearm times would massively decrease DPS against nearby units while only having a very small effect on long-distance bombing runs. Making destroying rearm pads a viable counter to Ravens could be exactly the kind of healthy extension to the air-ground interaction the game needs and balance-devs were looking for.
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While we're talking about [img]http://manual.zero-k.info/unitpics/armasp.png[/img], why do they come in 2x2 and not as single pads?
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