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Level decay

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Date Editor Before After
2/6/2015 10:15:10 PMAUrankAdminAquanim before revert after revert
Before After
1 Level also dictates your commander unlocks so losing levels might cause you to go into tech point deficit, or cause you to lose upgrades. That would be very bad. 1 Level also dictates your commander unlocks so losing levels might cause you to go into tech point deficit, or cause you to lose upgrades. That would be very bad.
2 \n 2 \n
3 ELO decay (or increase!) after a break is effectively dealt with by a player playing games at their new level. Their ELO might be somewhat misleading for a handful of games but it should stabilise reasonably quickly. 3 ELO decay (or increase!) after a break is effectively dealt with by a player playing games at their new level. Their ELO might be somewhat misleading for a handful of games but it should stabilise reasonably quickly.
4 \n 4 \n
5 There's a limit to how accurate ELO can be to your current skill anyway; my best guess is that I vary from somewhere around 1600 to 1850 based on time of day, factory matchup and whether I'm on my game. 5 There's a limit to how accurate ELO can be to your current skill anyway; my best guess is that I vary from somewhere around 1600 to 1850 based on time of day, factory matchup and whether I'm on my game. Obviously ELO can't keep track of those kinds of factors when they change from game to game.