1 |
Level also dictates your commander unlocks so losing levels might cause you to go into tech point deficit, or cause you to lose upgrades. That would be very bad.
|
1 |
Level also dictates your commander unlocks so losing levels might cause you to go into tech point deficit, or cause you to lose upgrades. That would be very bad.
|
2 |
\n
|
2 |
\n
|
3 |
ELO decay (or increase!) after a break is effectively dealt with by a player playing games at their new level. Their ELO might be somewhat misleading for a handful of games but it should stabilise reasonably quickly.
|
3 |
ELO decay (or increase!) after a break is effectively dealt with by a player playing games at their new level. Their ELO might be somewhat misleading for a handful of games but it should stabilise reasonably quickly.
|
4 |
\n
|
4 |
\n
|
5 |
There's
a
limit
to
how
accurate
ELO
can
be
to
your
current
skill
anyway;
my
best
guess
is
that
I
vary
from
somewhere
around
1600
to
1850
based
on
time
of
day,
factory
matchup
and
whether
I'm
on
my
game.
|
5 |
There's
a
limit
to
how
accurate
ELO
can
be
to
your
current
skill
anyway;
my
best
guess
is
that
I
vary
from
somewhere
around
1600
to
1850
based
on
time
of
day,
factory
matchup
and
whether
I'm
on
my
game.
Obviously
ELO
can't
keep
track
of
those
kinds
of
factors
when
they
change
from
game
to
game.
|