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The essence of RTS?

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Date Editor Before After
2/2/2015 2:16:29 PMGBrankTheEloIsALie before revert after revert
Before After
1 Well, thinking about it... 1 Well, thinking about it...
2 Consider these scenarios: 2 Consider these scenarios:
3 -5 people control 5 heroes 3 -5 people control 5 heroes
4 -1 person controls 5 heroes (e.g. 4 leavers in the team) 4 -1 person controls 5 heroes (e.g. 4 leavers in the team)
5 \n 5 \n
6 Is one of the two more like an RTS? If so, why? 6 Is one of the two more like an RTS? If so, why?
7 The latter definitely [i]feels[/i] more like an RTS. A well-coordinating team that thinks alike can definitely work the same way though.
8 \n
9 Sure, if one person controls 5 heroes, time is even more of a scarce resource, but it's (quite obviously) not like time is abundant when controlling one hero either. Your value maximization just works differently.
10 \n
11 And now consider that there's at least one hero in DotA that regularly gets to control 5 (almost identical) heroes that each have abilities.
12 \n
13 Is there a way to draw a clear line?