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The essence of RTS?

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Date Editor Before After
2/2/2015 2:10:45 PMEErankAdminAnarchid before revert after revert
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1 [quote] Now the question is if you think MOBAs should be included into that definition or whether you need to refine it. [/quote] 1 [quote] Now the question is if you think MOBAs should be included into that definition or whether you need to refine it. [/quote]
2 I'd settle for a sliding scale by declaring that the outcome is a float, not a bool. 2 I'd settle for a sliding scale by declaring that the outcome is a float, not a bool.
3 \n 3 \n
4 However, when people say "RTS" they usually mean something that is not MOBA so i think the thing about "growing" is usually exponential (to some form) in an RTS. So a more robust definition would include that. 4 However, when people say "RTS" they usually mean something that is not MOBA so i think the thing about "growing" is usually exponential (to some form) in an RTS. So a more robust definition would include that.
5 \n 5 \n
6 Yet again, not all forms and not all exponents would suffice to define it. e.g. a dota hero which grows exponentially in power does that exponential growing, but doesn't feel RTS-ey. 6 Yet again, not all forms and not all exponents would suffice to define it. e.g. a dota hero which grows exponentially in power does that exponential growing, but doesn't feel RTS-ey.
7 \n 7 \n
8 Maybe "number of controlled pieces on board" is a mandatory thing after all. 8 Maybe "number of controlled pieces on board" is just a mandatory thing after all. Well, or just go the feel/expectation route, but that feels like giving up.