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[quote] Now the question is if you think MOBAs should be included into that definition or whether you need to refine it. [/quote]
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1 |
[quote] Now the question is if you think MOBAs should be included into that definition or whether you need to refine it. [/quote]
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2 |
I'd settle for a sliding scale by declaring that the outcome is a float, not a bool.
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2 |
I'd settle for a sliding scale by declaring that the outcome is a float, not a bool.
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3 |
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4 |
However, when people say "RTS" they usually mean something that is not MOBA so i think the thing about "growing" is usually exponential (to some form) in an RTS. So a more robust definition would include that.
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4 |
However, when people say "RTS" they usually mean something that is not MOBA so i think the thing about "growing" is usually exponential (to some form) in an RTS. So a more robust definition would include that.
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5 |
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5 |
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6 |
Yet again, not all forms and not all exponents would suffice to define it. e.g. a dota hero which grows exponentially in power does that exponential growing, but doesn't feel RTS-ey.
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6 |
Yet again, not all forms and not all exponents would suffice to define it. e.g. a dota hero which grows exponentially in power does that exponential growing, but doesn't feel RTS-ey.
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7 |
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7 |
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8 |
Maybe
"number
of
controlled
pieces
on
board"
is
a
mandatory
thing
after
all.
|
8 |
Maybe
"number
of
controlled
pieces
on
board"
is
just
a
mandatory
thing
after
all.
Well,
or
just
go
the
feel/expectation
route,
but
that
feels
like
giving
up.
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