1 |
Yes. There is no pressure to optimize spending time on achieving some max value when you just oneshot targets of opportunity which cannot grow.
|
1 |
Yes. There is no pressure to optimize spending time on achieving some max value when you just oneshot targets of opportunity which cannot grow.
|
2 |
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|
2 |
\n
|
3 |
There is no value to maximize.
|
3 |
There is no value to maximize.
|
4 |
\n
|
4 |
\n
|
5 |
Soo the revised definition list would be
|
5 |
Soo the revised definition list would be
|
6 |
\n
|
6 |
\n
|
7 |
"Strategy" - The game state is significantly affected by events which occured in the past
|
7 |
"Strategy" - The game state is significantly affected by events which occured in the past
|
8 |
"Time" - the game features a significant amount of problems which involve maximizing value per game's time unit
|
8 |
"Time" - the game features a significant amount of problems which involve maximizing value per game's time unit
|
9 |
Real"
-
the
time
unit
used
by
the
game
is
the
same
as
used
for
planning
and
executing,
and
pieces
move
in
parallel
|
9 |
"Real"
-
the
time
unit
used
by
the
game
is
the
same
as
used
for
planning
and
executing,
and
pieces
move
in
parallel
|