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Ideas to make 0K more enjoyable to the spectators

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Date Editor Before After
1/28/2015 10:45:54 AMEErankAdminAnarchid before revert after revert
1/28/2015 10:45:44 AMEErankAdminAnarchid before revert after revert
Before After
1 Experience Morph was heralded as a mechanic that generated extra value in keeping units alive. 1 Experience Morph was heralded as a mechanic that generated extra value in keeping units alive.
2 \n 2 \n
3 It is dedicatedly *the* comeback mechanic in Wesnoth for example, their answer to "why can't i just spam infinite units and bury you in bodies despite taking more losses", like Reclaim is in ZK. Reclaim could be argued to be an unit conservation mechanic because losing dead bodies on enemy soil feeds your foe, but in practice this is not as simple. 3 It is dedicatedly *the* comeback mechanic in Wesnoth for example, their answer to "why can't i just spam infinite units and bury you in bodies despite taking more losses", like Reclaim is in ZK. Reclaim could be argued to be an unit conservation mechanic because losing dead bodies on enemy soil feeds your foe, but in practice this is not as simple.
4 \n 4 \n
5 XP Morphs were removed because of being largely inconsistent, bug-prone and undiscoverably unintuitive. 5 XP Morphs were removed because of being largely inconsistent, bug-prone and undiscoverably unintuitive.
6 \n 6 \n
7 A "save the morphs" movement occured in reaction to that move and a project to generate and implement a better morph system was started. XP was normalized, removing some of the issues with old morph, etc. 7 A "save the morphs" movement occured in reaction to that move and a project to generate and implement a better morph system was started. XP was normalized, removing some of the issues with old morph, etc.
8 \n 8 \n
9 But now it seems to have stalled. Nothing has been heard in a long time. 9 But now it seems to have stalled. Nothing has been heard in a long time.
10 \n
11 Maybe despite all the voices that said they miss it, noone was moved enough to act it through.