Post edit history
Zero-k v1.3.1.8 - Overpowered Missile Update
Before | After | ||
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1 | Looks great! | 1 | Looks great! |
2 | \n | 2 | \n |
3 | Just for me to understand, at which point would a pack of scalpels decide to shoot a flea a second time if the first shot misses for some reason? When the projectile hits or after a fixed timeout? | 3 | Just for me to understand, at which point would a pack of scalpels decide to shoot a flea a second time if the first shot misses for some reason? When the projectile hits or after a fixed timeout? |
4 | Does the closes (non-reloading) unit fire the shot? |