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Zero-k v1.3.1.8 - Overpowered Missile Update

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Date Editor Before After
1/17/2015 2:17:39 PMGBrankTheEloIsALie before revert after revert
Before After
1 Looks great! 1 Looks great!
2 \n 2 \n
3 Just for me to understand, at which point would a pack of scalpels decide to shoot a flea a second time if the first shot misses for some reason? When the projectile hits or after a fixed timeout? 3 Just for me to understand, at which point would a pack of scalpels decide to shoot a flea a second time if the first shot misses for some reason? When the projectile hits or after a fixed timeout?
4 Does the closes (non-reloading) unit fire the shot?