1 |
I think I have/had the same issue, which is caused by Zero-K having multiple hotkey settings / the pre-battle widget using a different hotkey setting file :
|
1 |
I think I have/had the same issue, which is caused by Zero-K having multiple hotkey settings / the pre-battle widget using a different hotkey setting file :
|
2 |
http://zero-k.info/Forum/Thread/9744
|
2 |
http://zero-k.info/Forum/Thread/9744
|
3 |
IMHO
the
pre-battle
widget
is
generally
inconsistent
in
how
it
works
and
presents
itself
compared
to
what
and
how
you
do
things
after
the
start
of
the
battle,
and
should
be
made
to
be
(
because
it
also
makes
Zero-K
look
sloppy)
before
any
Steam
release.
|
3 |
IMHO
the
pre-battle
widget
is
generally
inconsistent
in
how
it
works
and
presents
itself
compared
to
what
and
how
you
do
things
after
the
start
of
the
battle,
and
should
be
made
to
be
consistent
(
because
it
also
makes
Zero-K
look
sloppy)
before
any
Steam
release.
|
4 |
\n
|
4 |
\n
|
5 |
BTW, Spring has had issues with non-QWERTY keyboards for years :
|
5 |
BTW, Spring has had issues with non-QWERTY keyboards for years :
|
6 |
http://springrts.com/phpbb/viewtopic.php?f=11&t=18414
|
6 |
http://springrts.com/phpbb/viewtopic.php?f=11&t=18414
|
7 |
http://zero-k.info/forum/thread/3377?postID=38231
|
7 |
http://zero-k.info/forum/thread/3377?postID=38231
|
8 |
\n
|
8 |
\n
|
9 |
Now, CarRepairer's KeyboardMenu widget is great in helping with that, but it needs more buttons - mostly so as to always display unit states (instead of them being hidden in a sub-tab that is only shown when holding Alt).
|
9 |
Now, CarRepairer's KeyboardMenu widget is great in helping with that, but it needs more buttons - mostly so as to always display unit states (instead of them being hidden in a sub-tab that is only shown when holding Alt).
|
10 |
http://zero-k.info/Forum/Thread/9810
|
10 |
http://zero-k.info/Forum/Thread/9810
|
11 |
http://zero-k.info/Forum/Post/68683#68683
|
11 |
http://zero-k.info/Forum/Post/68683#68683
|