| 1 | catapult makes cost most time (if not left alone). add manual fireing and a cloaker walker to increase efficientcy, add more catapults to 1-shot anything but bantha/det). | 1 | catapult makes cost most time (if not left alone). add manual fireing and a cloaker walker to increase efficientcy, add more catapults to 1-shot anything but bantha/det). | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | [q]Which unit is the most difficult to answer?[/q] | 3 | [q]Which unit is the most difficult to answer?[/q] | 
                
                    | 4 | well this is very hard for any unit, which is a supporter. how do you measure aspis, placeholder, tick, empmissle, quake, djinn, eraser, ...) | 4 | well this is very hard for any unit, which is a supporter. how do you measure aspis, placeholder, tick, empmissle, quake, djinn, eraser, ...) | 
                
                    | 5 | \n | 5 | \n | 
                
                    |  |  | 6 | ### | 
                
                    |  |  | 7 | \n | 
                
                    |  |  | 8 | aside this. definign the "best" unit is like having a unit which is most allround and therefore OP. such units are identified fast as they dominate gameplay for 2 days. immediate administartive actions are taken and the unit nerfed (sometimes into oblivion). | 
                
                    |  |  | 9 | the best unit mix for a certain situation is, what dare to call, "best". the ability to create this unit mix on demand from scratch. this requires intel, ressources and buildpower. | 
                
                    |  |  | 10 | \n |