1 |
Nice that we have supporters of different systems here.
|
1 |
Nice that we have supporters of different systems here.
|
|
|
2 |
\n
|
2 |
[quote]2. I think it's easier to implement compared to the other 2[/quote]It (Underdrive: 2+ lines) is easier to implement than the ideal solution (15+ lines), but not easier than symmetrization (1 line).
|
3 |
[quote]2. I think it's easier to implement compared to the other 2[/quote]It (Underdrive: 2+ lines) is easier to implement than the ideal solution (15+ lines), but not easier than symmetrization (1 line).
|
3 |
\n
|
4 |
\n
|
4 |
[quote]Obedience is the current behavior.[/quote]So "mexincomefactor" includes slow rate?
|
5 |
[quote]Obedience is the current behavior.[/quote]So "mexincomefactor" includes slow rate?
|
5 |
\n
|
6 |
\n
|
6 |
[quote]This is used for graphics only.[/quote]Thought so. Is it for the up and down movement and "thisMexM" for rotation speed? Nice to see that rotation speed is approximately proportional to the square root of kinetic energy then.
|
7 |
[quote]This is used for graphics only.[/quote]Thought so. Is it for the up and down movement and "thisMexM" for rotation speed? Nice to see that rotation speed is approximately proportional to the square root of kinetic energy then.
|