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Voting for Symmetrization. It's how the system was actually [i]meant[/i] to work (zerg's proof etc.) seeing as it also makes high OD less efficient (@Licho noted recently that extreme OD is more effective than expected).
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Against underdrive.
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Against underdrive.
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[quote]1. Easy to Understand[/quote]
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[quote]1. Easy to Understand[/quote]
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"wtf, this mex stopped making metal after adding it to the grid"
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"wtf, this mex stopped making metal after adding it to the grid"
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[quote]3. It encourages aggression and securing high yield mexes even more[/quote]
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[quote]3. It encourages aggression and securing high yield mexes even more[/quote]
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Like if ubermexes weren't encouraged enough. If they are in the middle they're super slippery slope and everywhere else they're easy to porc and ovedrive.
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Like if ubermexes weren't encouraged enough. If they are in the middle they're super slippery slope and everywhere else they're easy to porc and ovedrive.
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[quote]it seems as if overdrive does obey emp and disarm, but not slow dmg[/quote]
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[quote]it seems as if overdrive does obey emp and disarm, but not slow dmg[/quote]
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[url=https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/unit_mex_overdrive.lua#726]Obedience is the current behavior[/url].
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[url=https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/unit_mex_overdrive.lua#726]Obedience is the current behavior[/url].
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[quote]Btw why is there "1+mexE/5" instead of "energyToExtraM(mexE)" in lines 761 and 795?[/quote]
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[quote]Btw why is there "1+mexE/5" instead of "energyToExtraM(mexE)" in lines 761 and 795?[/quote]
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This is used for graphics only.
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This is used for graphics only.
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