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Overdrive, Underdrive and Quantum Mechanics

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Date Editor Before After
1/4/2015 11:53:13 AMPLrankAdminSprung before revert after revert
Before After
1 Voting for Symmetrization. It's how the system was actually [i]meant[/i] to work (zerg's proof etc.) seeing as it also makes high OD less efficient (@Licho noted recently that extreme OD is more effective than expected).
2 \n
1 Against underdrive. 3 Against underdrive.
2 [quote]1. Easy to Understand[/quote] 4 [quote]1. Easy to Understand[/quote]
3 "wtf, this mex stopped making metal after adding it to the grid" 5 "wtf, this mex stopped making metal after adding it to the grid"
4 [quote]3. It encourages aggression and securing high yield mexes even more[/quote] 6 [quote]3. It encourages aggression and securing high yield mexes even more[/quote]
5 Like if ubermexes weren't encouraged enough. If they are in the middle they're super slippery slope and everywhere else they're easy to porc and ovedrive. 7 Like if ubermexes weren't encouraged enough. If they are in the middle they're super slippery slope and everywhere else they're easy to porc and ovedrive.
6 \n 8 \n
7 [quote]it seems as if overdrive does obey emp and disarm, but not slow dmg[/quote] 9 [quote]it seems as if overdrive does obey emp and disarm, but not slow dmg[/quote]
8 [url=https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/unit_mex_overdrive.lua#726]Obedience is the current behavior[/url]. 10 [url=https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/unit_mex_overdrive.lua#726]Obedience is the current behavior[/url].
9 \n 11 \n
10 [quote]Btw why is there "1+mexE/5" instead of "energyToExtraM(mexE)" in lines 761 and 795?[/quote] 12 [quote]Btw why is there "1+mexE/5" instead of "energyToExtraM(mexE)" in lines 761 and 795?[/quote]
11 This is used for graphics only. 13 This is used for graphics only.