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Alternate commander morph method

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Date Editor Before After
12/19/2014 4:48:04 AMPLrankAdminSprung before revert after revert
Before After
1 Current system already produces such "timers" in a soft way based on existing mechanics. 1 Current system already produces such "timers" in a soft way based on existing mechanics.
2 \n 2 \n
3 There is a "base" timer - not done arbitrarily, but as a function of morph cost, BP and Commander innate income. 3 There is a "base" timer - not done arbitrarily, but as a function of morph cost, BP and Commander innate income.
4 \n 4 \n
5 \n
6 \n
7 You get a penalty to the "timer" by building porc - as you can devote less metal to the morph due to spending. 5 You get a penalty to the "timer" by building porc - as you can devote less metal to the morph due to spending.
8 Likewise you get a bonus for building mexes and energy. 6 Likewise you get a bonus for building mexes and energy.
9 \n 7 \n
10 You get a bonus for killing enemy stuff - through reclaim. Killing enemy mexes additionally delays enemy response, so while not directly reducing the timer, you change the reference point with a similar result. 8 You get a bonus for killing enemy stuff - through reclaim. Killing enemy mexes additionally delays enemy response, so while not directly reducing the timer, you change the reference point with a similar result.