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Current system already produces such "timers" in a soft way based on existing mechanics.
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Current system already produces such "timers" in a soft way based on existing mechanics.
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2 |
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3 |
There is a "base" timer - not done arbitrarily, but as a function of morph cost, BP and Commander innate income.
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3 |
There is a "base" timer - not done arbitrarily, but as a function of morph cost, BP and Commander innate income.
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4 |
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5 |
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6 |
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7 |
You get a penalty to the "timer" by building porc - as you can devote less metal to the morph due to spending.
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5 |
You get a penalty to the "timer" by building porc - as you can devote less metal to the morph due to spending.
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8 |
Likewise you get a bonus for building mexes and energy.
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6 |
Likewise you get a bonus for building mexes and energy.
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9 |
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10 |
You get a bonus for killing enemy stuff - through reclaim. Killing enemy mexes additionally delays enemy response, so while not directly reducing the timer, you change the reference point with a similar result.
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8 |
You get a bonus for killing enemy stuff - through reclaim. Killing enemy mexes additionally delays enemy response, so while not directly reducing the timer, you change the reference point with a similar result.
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