1 |
Yeah this is way too complicated and introduces huge exploitable holes into the gameplay, especially if morphs are free (Basically free income).
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1 |
Yeah this is way too complicated and introduces huge exploitable holes into the gameplay, especially if morphs are free (Basically free income).
|
2 |
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2 |
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3 |
Increasing
morph
time
or
or
putting
on
XP
requirements
have
both
been
suggested/tried.
Comms
used
to
morph
much
slower,
this
felt
sort
of
tedious
and
Licho
didn't
like
it
but
mandating
that
you
can
only
spend
a
portion
of
your
income
on
comm
morphs
is
not
an
awful
idea.
|
3 |
Increasing
morph
time
or
or
putting
on
XP
requirements
have
both
been
suggested/tried.
Comms
used
to
morph
much
slower,
this
felt
sort
of
tedious
and
Licho
didn't
like
it
but
mandating
that
you
can
only
spend
a
portion
of
your
income
on
comm
morphs
is
not
an
awful
idea
(
It
could
even
be
a
fixed
proportion)
.
|
4 |
\n
|
4 |
\n
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5 |
Any XP based system would make stay-at-home comms unable to morph, but you could reward XP for other activities (such as using their buildpower, but then you'd have to subtract it for reclaiming, otherwise you could just build and reclaim to give your comm XP: Though I guess you'd lose money that way). You have to look at the exact behaviour that any system actually encourages.
|
5 |
Any XP based system would make stay-at-home comms unable to morph, but you could reward XP for other activities (such as using their buildpower, but then you'd have to subtract it for reclaiming, otherwise you could just build and reclaim to give your comm XP: Though I guess you'd lose money that way). You have to look at the exact behaviour that any system actually encourages.
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6 |
\n
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7 |
Slowing down morph rushing does let us make comms slightly more powerful, as they never take emphasis away from unit play, but if it starts to become the case that you -always- want to press that morph button ASAP, that does take away the choice to stay at level 0 and make units.
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