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[quote]I mean, the "Building units will always be cost effective vs building a single vulnerable unit" is even trivially easy to disprove and goes directly against the notion of weight as a balance factor. [/quote]
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[quote]I mean, the "Building units will always be cost effective vs building a single vulnerable unit" is even trivially easy to disprove and goes directly against the notion of weight as a balance factor. [/quote]
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2 |
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3 |
Disprove that 1 unit can only be in one place while 20 units in equal cost of that unit can be in 20 different places.
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3 |
Disprove that 1 unit can only be in one place while 20 units in equal cost of that unit can be in 20 different places.
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4 |
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5 |
[quote]Especially in the early minutes of 1v1 games, where raiders are the predominant (and kind of the only useful) units[/quote]
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5 |
[quote]Especially in the early minutes of 1v1 games, where raiders are the predominant (and kind of the only useful) units[/quote]
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6 |
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7 |
Almost
all
raiders
have
the
[u]power
of
disengagement[/u]
against
coms.
You
can
render
the
enemy
commander
investment
useless
by
disengaging.
You
aren't
force
to
attack
the
commander,
and
even
if
they
do
deflect
the
raid,
you
can
still
use
these
units
(
assuming
you
didn't
suicide
them
all
in
which
case
would
be
an
error
on
your
scouting
the
commander
or
a
lack
of
attention)
to
inflict
more
long
term
economic
harm
(
eg:
thru
the
power
of
squatting
requiring
the
slow
com
or
other
raiders
to
evict
the
raiders
you
put
on
the
enemy's
nearby
mexes.
Even
then
you
can
again
disengage
unless
the
enemy
raiders
are
faster.
)
.
Also
note
the
enemy
now
has
less
raiders
because
they
spent
the
money
on
the
commander.
|
7 |
Almost
all
raiders
have
the
[u]power
of
disengagement[/u]
against
coms.
You
can
render
the
enemy
commander
investment
irrelevant
by
disengaging.
In
order
for
units
to
make
cost,
they
must
engage
an
enemy.
How
do
you
engage
raiders
with
a
com?
They
either
have
to
come
to
you
or
you
have
to
come
to
them.
Remember:
[u][b]You
aren't
forced
to
attack/be
in
range
of
the
commander/riot/more
costly
unit[/u][/b]!
Even
if
they
do
deflect
the
raid,
you
can
still
use
these
units
(
assuming
you
didn't
suicide
them
all
in
which
case
would
be
an
error
on
your
scouting
the
commander
or
a
lack
of
attention)
to
inflict
more
long
term
economic
harm
(
eg:
thru
the
power
of
squatting
requiring
the
slow
com
or
other
raiders
to
evict
the
raiders
you
put
on
the
enemy's
nearby
mexes.
Even
then
you
can
again
disengage
unless
the
enemy
raiders
are
faster.
)
.
Also
note
the
enemy
now
has
less
raiders
because
they
spent
the
money
on
the
commander.
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8 |
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8 |
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9 |
If you have specific replays of building a single commander being more effective cost wise over building units, please do free to post one.
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9 |
If you have specific replays of building a single commander being more effective cost wise over building units, please do free to post one.
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