1 |
[size=2][b][u]Intro:[/u][/b][/size]
|
1 |
[size=2][b][u]Intro:[/u][/b][/size]
|
2 |
* A few players were disappointed with the Auto Repair [img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/module_autorepair.png[/img] nerf.
|
2 |
* A few players were disappointed with the Auto Repair [img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/module_autorepair.png[/img] nerf.
|
3 |
* I don't want old Auto Repair to come back, so I was thinking about alternatives.
|
3 |
* I don't want old Auto Repair to come back, so I was thinking about alternatives.
|
4 |
* In an [url=https://github.com/ZeroK-RTS/Zero-K/issues/399]issue report[/url] @Sprung suggested turning Area Shield [img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/module_areashield.png[/img] into a conversion.
|
4 |
* In an [url=https://github.com/ZeroK-RTS/Zero-K/issues/399]issue report[/url] @Sprung suggested turning Area Shield [img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/module_areashield.png[/img] into a conversion.
|
5 |
* An idea was born! [img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/module_personal_shield.png[/img][img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/module_personal_shield.png[/img][img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/module_personal_shield.png[/img][img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/module_personal_shield.png[/img]
|
5 |
* An idea was born! [img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/module_personal_shield.png[/img][img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/module_personal_shield.png[/img][img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/module_personal_shield.png[/img][img]http://zero-k.googlecode.com/svn/trunk/mods/zk/unitpics/module_personal_shield.png[/img]
|
6 |
\n
|
6 |
\n
|
7 |
\n
|
7 |
\n
|
8 |
[size=2][b][u]Idea:[/u][/b][/size]
|
8 |
[size=2][b][u]Idea:[/u][/b][/size]
|
9 |
People want their commanders to recover in-combat? Give them shields!! It's so simple.
|
9 |
People want their commanders to recover in-combat? Give them shields!! It's so simple.
|
10 |
\n
|
10 |
\n
|
11 |
[img]http://i.imgur.com/gRjOcTj.png[/img]
|
11 |
[img]http://i.imgur.com/gRjOcTj.png[/img]
|
12 |
\n
|
12 |
\n
|
13 |
☑ In-combat regeneration
|
13 |
☑ In-combat regeneration
|
14 |
☑ Adds variety
|
14 |
☑ Adds variety
|
15 |
☑ Has weaknesses
|
15 |
☑ Has weaknesses
|
16 |
☑ Omgz moar customizationnnss!!111
|
16 |
☑ Omgz moar customizationnnss!!111
|
17 |
\n
|
17 |
\n
|
18 |
Like mentioned in the intro, Area Shield can be turned into a conversion module. Another option would be stackable Area Shield modules. This would let players pick the radius they want by repeatedly boosting shield range and may or may not change other stats. There can be other modules that mess with shields too, but for now let's not overdo it.
|
18 |
Like mentioned in the intro, Area Shield can be turned into a conversion module. Another option would be stackable Area Shield modules. This would let players pick the radius they want by repeatedly boosting shield range and may or may not change other stats. There can be other modules that mess with shields too, but for now let's not overdo it.
|
19 |
\n
|
19 |
\n
|
20 |
Since shields work very different than regular in-combat autorepair I think this can be a very nice "replacement" for the [i]old[/i] autorepair module. The current, [i]new[/i] Autorepair will still fill gaps that shields can not (like work while cloaking, etc.) so it wont need to be reverted to still be a viable option.
|
20 |
Since shields work very different than regular in-combat autorepair I think this can be a very nice "replacement" for the [i]old[/i] autorepair module. The current, [i]new[/i] Autorepair will still fill gaps that shields can not (like work while cloaking, etc.) so it wont need to be reverted to still be a viable option.
|
21 |
\n
|
21 |
\n
|
22 |
\n
|
22 |
\n
|
23 |
[size=2][b][u]Possible problems:[/u][/b][/size]
|
23 |
[size=2][b][u]Possible problems:[/u][/b][/size]
|
24 |
This might not be perfect. We don't know yet. There's a couple thoughts I had. Stackable shields may very well completely ruin Zero-K's balance.
|
24 |
This might not be perfect. We don't know yet. There's a couple thoughts I had. Stackable shields may very well completely ruin Zero-K's balance.
|
25 |
\n
|
25 |
\n
|
26 |
* Powerful Area Shields could bring back extreme cases of Commander-Turretcreeping
|
26 |
* Powerful Area Shields could bring back extreme cases of Commander-Turretcreeping
|
27 |
This
problem
is
solvable
by
adding
drawbacks
to
Area
Shield
to
make
them
look
like
"+100%
shield
range,
-25%
Shield
Strengh
&
Regeneration"
or
similar
(
numbers
random
example)
|
27 |
This
problem
is
solvable
by
adding
drawbacks
to
Area
Shield
to
make
them
look
like
"+100%
shield
range,
-25%
Shield
Strengh
&
Regeneration"
or
similar
(
numbers
random
examples)
|
28 |
\n
|
28 |
\n
|
29 |
* Funnelweb with high speed, buildpower, dgun and other special commander stuff
|
29 |
* Funnelweb with high speed, buildpower, dgun and other special commander stuff
|
30 |
I couldn't think of a way to deal with this, [b]but[/b] it may not become an issue seeing as players would be forced to reserve most of their commanders' available module slots for shields.
|
30 |
I couldn't think of a way to deal with this, [b]but[/b] it may not become an issue seeing as players would be forced to reserve most of their commanders' available module slots for shields.
|
31 |
\n
|
31 |
\n
|
32 |
* Comm+Felonpush OP
|
32 |
* Comm+Felonpush OP
|
33 |
I'm not exactly sure about this. It may not become a problem since unlike Thug/Convict shields, commander shields require energy to regenerate. For reference I'd compare this to Felon+Funnelweb pushes. Does anyone have experience with those? What do they look like?
|
33 |
I'm not exactly sure about this. It may not become a problem since unlike Thug/Convict shields, commander shields require energy to regenerate. For reference I'd compare this to Felon+Funnelweb pushes. Does anyone have experience with those? What do they look like?
|