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Default zero k widget and setup not user friendly at all

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Date Editor Before After
11/24/2014 2:34:35 PMGBrank[Fx]Drone before revert after revert
11/24/2014 2:34:01 PMGBrank[Fx]Drone before revert after revert
11/24/2014 2:30:55 PMGBrank[Fx]Drone before revert after revert
11/24/2014 2:29:18 PMGBrank[Fx]Drone before revert after revert
Before After
1 Having the power to change or re-arrange widgets is meaningless, devs always say that newbies aren't supposed to ever need to do this and realistically most gamers aren't going to do this before they've made their mind up about the game. 1 Having the power to change or re-arrange widgets is meaningless, devs always say that newbies aren't supposed to ever need to do this and realistically most gamers aren't going to do this before they've made their mind up about the game.
2 \n 2 \n
3 The default set up need to be perfect, I don't think it really gets tested enough tbh. I've done fresh install so many times and each time I find myself sighing about something or another. Quite often it is the chat being completely misaligned or out of shape ( whoever codes this widget is lazy!) . For a long time it was the overwhelming amount of silly voice widgets + obnoxious chat bubbles but I think that's probably been dealt with now. I think for the most part my current gripe is just with the incredibly amateur design, but I guess there's not a lot that can be done about that. 3 The default set up need to be perfect, I don't think it really gets tested enough tbh. I've done fresh install so many times and each time I find myself sighing about something or another. Quite often it is the chat being completely misaligned or out of shape ( whoever codes this widget is lazy!) . I think for the most part my current gripe is just with the incredibly amateur design, but I guess there's not a lot that can be done about that.
4 \n 4 \n
5 Spring engine is also super old now, I remember reading a fair amount of complaints about the visuals, tbh it's not surprising when the main maps haven't really changed in 10 years and the engine doesn't offer much by todays standards. I think the devs drastically under-appreciate xrayshader and outline widgets, which are basically like a cheap hotfix for the outdated graphics but are disregarded because of they have too much of a toll on framerate. It's kinda stupid because Spring really isn't considered taxing these days and I don't see why a different widget list can't be assigned when users select higher graphics. 5 Spring engine is also super old now, I remember reading a fair amount of complaints about the visuals, tbh it's not surprising when the main maps haven't really changed in 10 years and the engine doesn't offer much by todays standards. I think the devs drastically under-appreciate xrayshader and outline widgets, which are basically like a cheap hotfix for the outdated graphics but are disregarded because of they have too much of a toll on framerate. It's kinda stupid because Spring really isn't considered taxing these days and I don't see why a different widget list can't be assigned when users select higher graphics.