| 1 | Flat map balance still seems a bit off. Ever since people realised how great hovers were on flat maps (that realisation started gradually happening around a year ago) they have been giving vehicles and most bot factories a very hard time. | 1 | Flat map balance still seems a bit off. Ever since people realised how great hovers were on flat maps (that realisation started gradually happening around a year ago) they have been giving vehicles and most bot factories a very hard time. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | Beating bot factories on perfectly flat is fine, but IMO not to the extent that hovers do it. Vehicles also have their small advantages over bots on flat, but ultimately the better player usually still has no issues winnning. Hovers on the other hand make cost against bots almost by default, with very little effort. Their units are simply better than those of vehicles or bots. | 3 | Beating bot factories on perfectly flat is fine, but IMO not to the extent that hovers do it. Vehicles also have their small advantages over bots on flat, but ultimately the better player usually still has no issues winnning. Hovers on the other hand make cost against bots almost by default, with very little effort. Their units are simply better than those of vehicles or bots. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | Hovers 
            beating 
            vehicles 
            is 
            also 
            a 
            pretty 
            old 
            thing 
            and 
            Mace 
            is 
            definitely 
            one 
            of 
            the 
            main 
            problem 
            units 
            here.
             
            Nevertheless,
             
            Dagger,
             
            Scalpel 
            and 
            Halberd 
            are 
            very 
            powerful 
            for 
            their 
            cost 
            as 
            well.
             
            Vehicles 
            do 
            have 
            one 
            trump 
            card,
             
            the 
            wOPverine.
             
            It's 
            a 
            shame 
            that 
            it 
            promotes 
            boring 
            and 
            static 
            gameplay.
             
            I'd 
            rather 
            see 
            vehicles 
            be 
            potent 
            through 
            their 
            fun,
             
            fast 
            and 
            active 
            units 
            rather 
            than 
            a 
            unit 
            that 
            just 
            sits 
            there 
            behind 
            porc 
            and 
            slowly 
            suffocates 
            the 
            enemy 
            and 
            any 
            fun 
            the 
            game 
            has 
            to 
            offer. | 5 | Hovers 
            beating 
            vehicles 
            is 
            also 
            a 
            pretty 
            old 
            thing 
            and 
            Mace 
            is 
            definitely 
            one 
            of 
            the 
            main 
            problem 
            units 
            here.
             
            Nevertheless,
             
            Dagger,
             
            Scalpel 
            and 
            Halberd 
            are 
            very 
            powerful 
            for 
            their 
            cost 
            as 
            well. | 
                
                    |  |  | 6 | \n | 
                
                    |  |  | 7 | Vehicles have one trump card, the wOPverine. It's a shame that it promotes boring and static gameplay. I'd rather see vehicles be potent through their fun, fast and active units rather than a unit that just sits there behind porc and slowly suffocates the enemy and any fun the game has to offer. | 
                
                    | 6 | \n | 8 | \n | 
                
                    | 7 | Suggestions: | 9 | Suggestions: | 
                
                    | 8 | Either 
            another 
            slight 
            Mace 
            nerf | 10 | either 
            another 
            slight 
            Mace 
            nerf | 
                
                    | 9 | or | 11 | or | 
                
                    | 10 | Some 
            very 
            slight 
            vehicle 
            buffs | 12 | some 
            very 
            slight 
            vehicle 
            buffs | 
                
                    | 11 | \n | 13 | \n | 
                
                    | 12 | Since vehicles seem to be internally quite decently balanced I don't think significantly buffing one unit is the answer. We had that back when Scorcher was still unnerfed, it resulted in Scorcher monoculture and essentially a one unit factory. | 14 | Since vehicles seem to be internally quite decently balanced I don't think significantly buffing one unit is the answer. We had that back when Scorcher was still unnerfed, it resulted in Scorcher monoculture and essentially a one unit factory. | 
                
                    | 13 | \n | 15 | \n | 
                
                    | 14 | An approach similar to the last Slasher and Ravager improvements might be the best where stats of several vehicles are very slightly altered to fine tune them towards ideal balance. Wolverine is probably OP, but I guess this needs more proof in high level 1v1 games. | 16 | An approach similar to the last Slasher and Ravager improvements might be the best where stats of several vehicles are very slightly altered to fine tune them towards ideal balance. Wolverine is probably OP, but I guess this needs more proof in high level 1v1 games. |