1 |
AFAIK hover is basically the only playable fac here in 1v1. If you can't access the islands your opponent can take four supermex for free (ruling out land-only facs), all the mex are on land (ruling out ships).
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1 |
AFAIK hover is basically the only playable fac here in 1v1. If you can't access the islands your opponent can take four supermex for free (ruling out land-only facs), all the mex are on land (ruling out ships).
|
2 |
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|
2 |
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|
3 |
It
also
seems
too
open
for
air/gunships
and
too
flat
for
amph
though
these
are
contestable.
Hover
is
certainly
the
only
thing
I've
seen
regularly
played
here
(
in
1v1,
teams
gets
a
mixture)
.
|
3 |
It
also
seems
too
open
for
air/gunships
and
too
flat/large
for
amph
though
these
are
contestable.
Hover
is
certainly
the
only
thing
I've
seen
regularly
played
here
(
in
1v1,
teams
gets
a
mixture)
.
|
4 |
\n
|
4 |
\n
|
5 |
Even the "normal" mex are quite big (>2.5, I think) which makes the early game play out oddly.
|
5 |
Even the "normal" mex are quite big (>2.5, I think) which makes the early game play out oddly.
|
6 |
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|
6 |
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|
7 |
I'm not sure any of these are good enough reasons to unfeature or untag but I certainly wouldn't call the map "standard".
|
7 |
I'm not sure any of these are good enough reasons to unfeature or untag but I certainly wouldn't call the map "standard".
|