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morph tree discussion

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Date Editor Before After
11/6/2014 9:12:27 AMFIranksprang before revert after revert
11/6/2014 9:09:47 AMFIranksprang before revert after revert
Before After
1 What I've always seen as the biggest problem with morphs are the cross-factory morphs to heavy units. Zeus->Crabe, Ravager->Reaper, and Leveler->Banisher come to mind. The way I see it, the factories that don't have heavy units do that for a reason. When you pick cloakies, you make the choice to not play using heavy units, but morphing a Zeus lets you circumvent this, which breaks factory identity, and is an effective 600 metal discount for getting that Crabe. A single heavy unit can make a significant difference in a composition of light units, since it can act as an anchor/spearhead for the other units to revolve around. 1 What I've always seen as the biggest problem with morphs are the cross-factory morphs to heavy units. Zeus->Crabe, Ravager->Reaper, and Leveler->Banisher come to mind. The way I see it, the factories that don't have heavy units do that for a reason. When you pick cloakies, you make the choice to not play using heavy units, but morphing a Zeus lets you circumvent this, which breaks factory identity, and is an effective 600 metal discount for getting that Crabe. A single heavy unit can make a significant difference in a composition of light units, since it can act as an anchor/spearhead for the other units to revolve around.
2 \n 2 \n
3 Tbh, I'd be perfectly cool with even a wonky morph system, if the morphs to cross-factory heavies didn't exist. 3 Tbh, I'd be perfectly cool with even a wonky morph system, if the morphs to cross-factory heavies didn't exist. Strider morphs aren't that big of a deal, since it's heavy units morphing to other heavy units.