1 |
What I've always seen as the biggest problem with morphs are the cross-factory morphs to heavy units. Zeus->Crabe, Ravager->Reaper, and Leveler->Banisher come to mind. The way I see it, the factories that don't have heavy units do that for a reason. When you pick cloakies, you make the choice to not play using heavy units, but morphing a Zeus lets you circumvent this, which breaks factory identity, and is an effective 600 metal discount for getting that Crabe. A single heavy unit can make a significant difference in a composition of light units, since it can act as an anchor/spearhead for the other units to revolve around.
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1 |
What I've always seen as the biggest problem with morphs are the cross-factory morphs to heavy units. Zeus->Crabe, Ravager->Reaper, and Leveler->Banisher come to mind. The way I see it, the factories that don't have heavy units do that for a reason. When you pick cloakies, you make the choice to not play using heavy units, but morphing a Zeus lets you circumvent this, which breaks factory identity, and is an effective 600 metal discount for getting that Crabe. A single heavy unit can make a significant difference in a composition of light units, since it can act as an anchor/spearhead for the other units to revolve around.
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3 |
Tbh,
I'd
be
perfectly
cool
with
even
a
wonky
morph
system,
if
the
morphs
to
cross-factory
heavies
didn't
exist.
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3 |
Tbh,
I'd
be
perfectly
cool
with
even
a
wonky
morph
system,
if
the
morphs
to
cross-factory
heavies
didn't
exist.
Strider
morphs
aren't
that
big
of
a
deal,
since
it's
heavy
units
morphing
to
other
heavy
units.
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