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its another morph thread!
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its another morph thread!
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[b]the point is to seperate the discussion about how a morph tree could look like from the rest of the discussion. feel free to comment or post your own ideas but dont discuss if you like/hate morph or what kind of system should be used or any kind of stuff regarding the mechanics of morph.[/b]
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[b]the point is to seperate the discussion about how a morph tree could look like from the rest of the discussion. feel free to comment or post your own ideas but dont discuss if you like/hate morph or what kind of system should be used or any kind of stuff regarding the mechanics of morph.[/b]
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updated
my
tree
and
slashed
a
good
deal,
changed
some.
also
to
be
found
are
@GoogleFrog's
and
@Aquanim's
trees
as
well
as
some
suggestions
made
by
other
people.
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5 |
updated
my
tree
and
slashed
a
good
deal,
changed
some.
also
to
be
found
are
@GoogleFrog's,
@Aquanim's
and
@Brackman's
trees
as
well
as
some
suggestions
made
by
other
people.
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as before, the green part is the basic tree as laid out by the person in question, the red part are ideas, points of discussion, uncertainties, ... that should be discussed further. thanks so far for your participation :)
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as before, the green part is the basic tree as laid out by the person in question, the red part are ideas, points of discussion, uncertainties, ... that should be discussed further. thanks so far for your participation :)
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Aquanims latest suggestions:
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Aquanims latest suggestions:
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[spoiler]
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[spoiler]
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[IMG]http://i.imgur.com/EnqqFx0.png?1[/IMG]
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[IMG]http://i.imgur.com/EnqqFx0.png?1[/IMG]
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[/spoiler]
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[/spoiler]
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Googles latest suggestions:
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Googles latest suggestions:
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[spoiler]
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[spoiler]
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bug in that image: bandits can morph to thugs.
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bug in that image: bandits can morph to thugs.
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[IMG]http://i.imgur.com/IRoCFte.png?1[/IMG]
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[IMG]http://i.imgur.com/IRoCFte.png?1[/IMG]
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[/spoiler]
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[/spoiler]
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this is what Brackman had in mind:
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[spoiler]
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[IMG]http://i.imgur.com/qp2UvAU.png?1[/IMG][/spoiler]
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My latest suggestions:
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My latest suggestions:
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[spoiler]
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[spoiler]
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[IMG]http://i.imgur.com/8XTMdYI.png?1[/IMG]
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[IMG]http://i.imgur.com/8XTMdYI.png?1[/IMG]
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[/spoiler]
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[/spoiler]
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My previous suggestions:
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My previous suggestions:
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[spoiler]
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[spoiler]
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[IMG]http://i.imgur.com/sMmX6v0.png[/IMG]
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[IMG]http://i.imgur.com/sMmX6v0.png[/IMG]
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[/spoiler]
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[/spoiler]
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other suggestions and ideas:
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other suggestions and ideas:
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[quote]@Pxtl: I'd keep a few heavy inter-fac morphs - I like Zeus-Jack for example, Felon-Grizzly seems reasonable too. Firewalker would be a great morph target for skirms. [/quote]
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[quote]@Pxtl: I'd keep a few heavy inter-fac morphs - I like Zeus-Jack for example, Felon-Grizzly seems reasonable too. Firewalker would be a great morph target for skirms. [/quote]
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[quote]@sprang: Lastly, one fun morph that could be added to GF's chart comes to mind: Moderator->Placeholder. [/quote]
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[quote]@sprang: Lastly, one fun morph that could be added to GF's chart comes to mind: Moderator->Placeholder. [/quote]
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[quote]@Brackman: Moderator -> Sharpshooter[/quote]
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[quote]@Brackman: Moderator -> Sharpshooter[/quote]
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@Pxtl and @luckywaldo7 suggested to make a two-part expansive tree and use the crazy half of it as a modoption.
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@Pxtl and @luckywaldo7 suggested to make a two-part expansive tree and use the crazy half of it as a modoption.
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