1 |
I really don't like XP based morph because it's too random.
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1 |
I really don't like XP based morph because it's too random.
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2 |
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2 |
So here are some random ideas (some can be mixed):
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3 |
So here are some random ideas (some can be mixed):
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3 |
1) Time based morph: Allow a unit to morph after staying alive for x minutes. UI-wise you could show how much time is left on the button.
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4 |
1) Time based morph: Allow a unit to morph after staying alive for x minutes. UI-wise you could show how much time is left on the button.
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5 |
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4 |
2) Allow morphing only in the energy grid. This will solve the "warrior in enemy base" issue.
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6 |
2) Allow morphing only in the energy grid. This will solve the "warrior in enemy base" issue.
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7 |
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5 |
3) Bidirectional morphs: Have 2 (or more) units with similar cost that can morph to each other (morph cost will be more than the difference). Think about Leveler and Ravager, this will allow changing your army composition rapidly (for instance moving from offense to defense) but will be less metal-efficient.
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3) Bidirectional morphs: Have 2 (or more) units with similar cost that can morph to each other (morph cost will be more than the difference). Think about Leveler and Ravager, this will allow changing your army composition rapidly (for instance moving from offense to defense) but will be less metal-efficient.
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9 |
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6 |
4) Morph based factory: Like 3, have morph cost more than the difference, and allow a raider to morph into most other units from same factory (might fit amphibs?). Can be also combined with 1, 2.
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10 |
4) Morph based factory: Like 3, have morph cost more than the difference, and allow a raider to morph into most other units from same factory (might fit amphibs?). Can be also combined with 1, 2.
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