Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Map Fissure_wip

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/1/2014 2:19:29 AMEErankAdminAnarchid before revert after revert
Before After
1 So i've been thinking. Set bridges to depth 6 so ships can pass. Smooth the northern bridge area. Link the northern lakes with the river with more depth-6 or actual channels. Extend the lakes down south so the hill area is accessible for bombardment from water. Reallocate mexes into 3-packs so that all can be captured from water. Smooth some slopes so they are hover-accessible, and make those clearly discernible. 1 So i've been thinking. Set bridges to depth 6 so ships can pass. Smooth the southern bridge area. Link the northern lakes with the river with more depth-6 or actual channels. Extend the lakes down south so the hill area is accessible for bombardment from water. Reallocate mexes into 3-packs so that all can be captured from water. Smooth some slopes so they are hover-accessible, and make those clearly discernible.
2 \n 2 \n
3 Basically, just load the heightmap into Coagulation.blend, change textures, add 30 minutes of sculpting. 3 Basically, just load the heightmap into Coagulation.blend, change textures, add 30 minutes of sculpting.
4 \n 4 \n
5 First, though, finish Reef, finish Claw, implement Kraken. 5 First, though, finish Reef, finish Claw, implement Kraken.