1 |
So
i've
been
thinking.
Set
bridges
to
depth
6
so
ships
can
pass.
Smooth
the
northern
bridge
area.
Link
the
northern
lakes
with
the
river
with
more
depth-6
or
actual
channels.
Extend
the
lakes
down
south
so
the
hill
area
is
accessible
for
bombardment
from
water.
Reallocate
mexes
into
3-packs
so
that
all
can
be
captured
from
water.
Smooth
some
slopes
so
they
are
hover-accessible,
and
make
those
clearly
discernible.
|
1 |
So
i've
been
thinking.
Set
bridges
to
depth
6
so
ships
can
pass.
Smooth
the
southern
bridge
area.
Link
the
northern
lakes
with
the
river
with
more
depth-6
or
actual
channels.
Extend
the
lakes
down
south
so
the
hill
area
is
accessible
for
bombardment
from
water.
Reallocate
mexes
into
3-packs
so
that
all
can
be
captured
from
water.
Smooth
some
slopes
so
they
are
hover-accessible,
and
make
those
clearly
discernible.
|
2 |
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|
2 |
\n
|
3 |
Basically, just load the heightmap into Coagulation.blend, change textures, add 30 minutes of sculpting.
|
3 |
Basically, just load the heightmap into Coagulation.blend, change textures, add 30 minutes of sculpting.
|
4 |
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|
4 |
\n
|
5 |
First, though, finish Reef, finish Claw, implement Kraken.
|
5 |
First, though, finish Reef, finish Claw, implement Kraken.
|