1 |
Yeah, it's been a perennial problem, and maybe I should reduce the default smoothness back to 2, to at least mitigate the issue.
|
1 |
Yeah, it's been a perennial problem, and maybe I should reduce the default smoothness back to 2, to at least mitigate the issue.
|
2 |
\n
|
2 |
\n
|
3 |
That being said, I have a sneaking suspicion that I made a minor error in how I get the camera data at any given time, and I'm going to test that suspicion sometime this evening or tomorrow morning.
|
3 |
That being said, I have a sneaking suspicion that I made a minor error in how I get the camera data at any given time, and I'm going to test that suspicion sometime this evening or tomorrow morning.
|
4 |
\n
|
4 |
\n
|
5 |
UPDATE:
I
tested
my
suspicion,
and
frankly
I
think
I'm
just
going
to
have
to
partially
re-write
the
way
zooming
in
to
cursor
works
to
work
more
like
zooming
to/from
screen
center.
|
5 |
UPDATE:
I
tested
my
suspicion,
and
frankly
I
think
I'm
just
going
to
have
to
partially
re-write
the
way
zooming
in
to
cursor
works
to
work
more
like
zooming
to/from
screen
center.
Well,
I'm
still
thinking
polishing
maps
is
probably
going
to
be
considered
higher
priority,
but
I
just
need
to
sleep.
|