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Here's how i did it.
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Here's how i did it.
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1) Walk commander to below north hill, acquire tremor, bombard north hill. Once defences are down, ally seizes it, then invade. Use gunships to defend.
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1) Walk commander to below north hill, acquire tremor, bombard north hill. Once defences are down, ally seizes it, then invade. Use gunships to defend.
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2) Spam Reaper just in case. Link grids, including allied mexes (CAI doesn't know how to do it, so it's all on you). Get enough energy to benefit from overdrive. Construct critical pieces of defense the allies will not (like Chainsaws to stop them from being molested by air).
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2) Spam Reaper just in case. Link grids, including allied mexes (CAI doesn't know how to do it, so it's all on you). Get enough energy to benefit from overdrive. Construct critical pieces of defense the allies will not (like Chainsaws to stop them from being molested by air).
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3) When north hill is seized, porc on top of it, construct a Missile Silo, and methodically use it to destroy enemy grid, powering down defenses and allowing ally to destroy them.
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3) When north hill is seized, porc on top of it, construct a Missile Silo, and methodically use it to destroy enemy grid, powering down defenses and allowing ally to destroy them.
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4) Push with Reapers and multiple Tremors to siege and dismount south hill. Do the same with Silo, use it to dismantle Behemoths, Annihilators, and Screamers.
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4) Push with Reapers and multiple Tremors to siege and dismount south hill. Do the same with Silo, use it to dismantle Behemoths, Annihilators, and Screamers.
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5) Drop Goliaths onto sites needing capture if you lack time.
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5) Drop Goliaths onto sites needing capture if you lack time.
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[quote]Every single one of them.[/quote]
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I think at least Tremors and Silo are allowed. Silo works great.
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