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New player's impressions

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Date Editor Before After
10/6/2014 11:57:24 PMCArankAdminShadowfury333 before revert after revert
10/6/2014 11:56:22 PMCArankAdminShadowfury333 before revert after revert
Before After
1 I've noticed an influx of newer players recently, as well as returning players, and I also notice that many of them start their own rooms, possibly hoping for a 1v1 or similarly small game. I wouldn't be surprised if they would take advantage of a matchmaker that worked like PW's most recent season/weekend (except with Elo-matching, of course). I'm referring specifically to the UI of the bar at the bottom with the next set of game type & map queues to join up, since that is visible and ever-present without being obtrusive (as the old juggler QM was). 1 I've noticed an influx of newer players recently, as well as returning players, and I also notice that many of them start their own rooms, possibly hoping for a 1v1 or similarly small game. I wouldn't be surprised if they would take advantage of a matchmaker that worked like PW's most recent season/weekend (except with Elo-matching, of course). I'm referring specifically to the UI of the bar at the bottom with the next set of game type & map queues to join up, since that is visible and ever-present without being obtrusive (as the old juggler QM was).
2 \n 2 \n
3 Incidentally, I'm thinking of making a minute-long video quickly running over some basic things to do that aren't obvious by video-game logic, without going over explanations (but I'll make a longer video for that). At this point, I'm thinking: 3 Incidentally, I'm thinking of making a minute-long video quickly running over some basic things to do that aren't obvious by video-game logic, without going over explanations (but I'll make a longer video for that). At this point, I'm thinking:
4 \n 4 \n
5 * Units can dodge shots 5 * Units can dodge shots
6 * Units should retreat while firing 6 * Units should retreat while firing
7 * Units cannot shoot through each other, use line move to handle this 7 * Units cannot shoot through each other, use line move to handle this
8 * Units cannot shoot through objects, blocking line of sight is important 8 * Units cannot shoot through objects, blocking line of sight is important
9 * Resources are rates, forget storage. Workers assisting increases spending and decreases build times 9 * Resources are rates, forget storage. Workers assisting increases spending and decreases build times
10 * Expand constantly 10 * Expand constantly
11 * Build radar 11 * Build radar
12 \n 12 \n
13 In roughly that order. The idea would basically be to say those things while the video demonstrates them for a few seconds. 13 In roughly that order. The idea would basically be to say those things while the video demonstrates them for a few seconds. Am I missing anything?